Add a generic reference counted virObject type
This introduces a fairly basic reference counted virObject type
and an associated virClass type, that use atomic operations for
ref counting.
In a global initializer (recommended to be invoked using the
virOnceInit API), a virClass type must be allocated for each
object type. This requires a class name, a "dispose" callback
which will be invoked to free memory associated with the object's
fields, and the size in bytes of the object struct.
eg,
virClassPtr connclass = virClassNew("virConnect",
sizeof(virConnect),
virConnectDispose);
The struct for the object, must include 'virObject' as its
first member
eg
struct _virConnect {
virObject object;
virURIPtr uri;
};
The 'dispose' callback is only responsible for freeing
fields in the object, not the object itself. eg a suitable
impl for the above struct would be
void virConnectDispose(void *obj) {
virConnectPtr conn = obj;
virURIFree(conn->uri);
}
There is no need to reset fields to 'NULL' or '0' in the
dispose callback, since the entire object will be memset
to 0, and the klass pointer & magic integer fields will
be poisoned with 0xDEADBEEF before being free()d
When creating an instance of an object, one needs simply
pass the virClassPtr eg
virConnectPtr conn = virObjectNew(connclass);
if (!conn)
return NULL;
conn->uri = virURIParse("foo:///bar")
Object references can be manipulated with
virObjectRef(conn)
virObjectUnref(conn)
The latter returns a true value, if the object has been
freed (ie its ref count hit zero)
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
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/*
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* virobject.h: libvirt reference counted object
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*
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2013-01-22 17:13:01 +00:00
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* Copyright (C) 2012-2013 Red Hat, Inc.
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Add a generic reference counted virObject type
This introduces a fairly basic reference counted virObject type
and an associated virClass type, that use atomic operations for
ref counting.
In a global initializer (recommended to be invoked using the
virOnceInit API), a virClass type must be allocated for each
object type. This requires a class name, a "dispose" callback
which will be invoked to free memory associated with the object's
fields, and the size in bytes of the object struct.
eg,
virClassPtr connclass = virClassNew("virConnect",
sizeof(virConnect),
virConnectDispose);
The struct for the object, must include 'virObject' as its
first member
eg
struct _virConnect {
virObject object;
virURIPtr uri;
};
The 'dispose' callback is only responsible for freeing
fields in the object, not the object itself. eg a suitable
impl for the above struct would be
void virConnectDispose(void *obj) {
virConnectPtr conn = obj;
virURIFree(conn->uri);
}
There is no need to reset fields to 'NULL' or '0' in the
dispose callback, since the entire object will be memset
to 0, and the klass pointer & magic integer fields will
be poisoned with 0xDEADBEEF before being free()d
When creating an instance of an object, one needs simply
pass the virClassPtr eg
virConnectPtr conn = virObjectNew(connclass);
if (!conn)
return NULL;
conn->uri = virURIParse("foo:///bar")
Object references can be manipulated with
virObjectRef(conn)
virObjectUnref(conn)
The latter returns a true value, if the object has been
freed (ie its ref count hit zero)
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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2012-09-20 22:30:55 +00:00
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* License along with this library. If not, see
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Add a generic reference counted virObject type
This introduces a fairly basic reference counted virObject type
and an associated virClass type, that use atomic operations for
ref counting.
In a global initializer (recommended to be invoked using the
virOnceInit API), a virClass type must be allocated for each
object type. This requires a class name, a "dispose" callback
which will be invoked to free memory associated with the object's
fields, and the size in bytes of the object struct.
eg,
virClassPtr connclass = virClassNew("virConnect",
sizeof(virConnect),
virConnectDispose);
The struct for the object, must include 'virObject' as its
first member
eg
struct _virConnect {
virObject object;
virURIPtr uri;
};
The 'dispose' callback is only responsible for freeing
fields in the object, not the object itself. eg a suitable
impl for the above struct would be
void virConnectDispose(void *obj) {
virConnectPtr conn = obj;
virURIFree(conn->uri);
}
There is no need to reset fields to 'NULL' or '0' in the
dispose callback, since the entire object will be memset
to 0, and the klass pointer & magic integer fields will
be poisoned with 0xDEADBEEF before being free()d
When creating an instance of an object, one needs simply
pass the virClassPtr eg
virConnectPtr conn = virObjectNew(connclass);
if (!conn)
return NULL;
conn->uri = virURIParse("foo:///bar")
Object references can be manipulated with
virObjectRef(conn)
virObjectUnref(conn)
The latter returns a true value, if the object has been
freed (ie its ref count hit zero)
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
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* <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef __VIR_OBJECT_H__
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# define __VIR_OBJECT_H__
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# include "internal.h"
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2013-01-09 17:54:07 +00:00
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# include "virthread.h"
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Add a generic reference counted virObject type
This introduces a fairly basic reference counted virObject type
and an associated virClass type, that use atomic operations for
ref counting.
In a global initializer (recommended to be invoked using the
virOnceInit API), a virClass type must be allocated for each
object type. This requires a class name, a "dispose" callback
which will be invoked to free memory associated with the object's
fields, and the size in bytes of the object struct.
eg,
virClassPtr connclass = virClassNew("virConnect",
sizeof(virConnect),
virConnectDispose);
The struct for the object, must include 'virObject' as its
first member
eg
struct _virConnect {
virObject object;
virURIPtr uri;
};
The 'dispose' callback is only responsible for freeing
fields in the object, not the object itself. eg a suitable
impl for the above struct would be
void virConnectDispose(void *obj) {
virConnectPtr conn = obj;
virURIFree(conn->uri);
}
There is no need to reset fields to 'NULL' or '0' in the
dispose callback, since the entire object will be memset
to 0, and the klass pointer & magic integer fields will
be poisoned with 0xDEADBEEF before being free()d
When creating an instance of an object, one needs simply
pass the virClassPtr eg
virConnectPtr conn = virObjectNew(connclass);
if (!conn)
return NULL;
conn->uri = virURIParse("foo:///bar")
Object references can be manipulated with
virObjectRef(conn)
virObjectUnref(conn)
The latter returns a true value, if the object has been
freed (ie its ref count hit zero)
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
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typedef struct _virClass virClass;
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typedef virClass *virClassPtr;
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typedef struct _virObject virObject;
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typedef virObject *virObjectPtr;
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2013-01-09 17:54:07 +00:00
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typedef struct _virObjectLockable virObjectLockable;
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typedef virObjectLockable *virObjectLockablePtr;
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Add a generic reference counted virObject type
This introduces a fairly basic reference counted virObject type
and an associated virClass type, that use atomic operations for
ref counting.
In a global initializer (recommended to be invoked using the
virOnceInit API), a virClass type must be allocated for each
object type. This requires a class name, a "dispose" callback
which will be invoked to free memory associated with the object's
fields, and the size in bytes of the object struct.
eg,
virClassPtr connclass = virClassNew("virConnect",
sizeof(virConnect),
virConnectDispose);
The struct for the object, must include 'virObject' as its
first member
eg
struct _virConnect {
virObject object;
virURIPtr uri;
};
The 'dispose' callback is only responsible for freeing
fields in the object, not the object itself. eg a suitable
impl for the above struct would be
void virConnectDispose(void *obj) {
virConnectPtr conn = obj;
virURIFree(conn->uri);
}
There is no need to reset fields to 'NULL' or '0' in the
dispose callback, since the entire object will be memset
to 0, and the klass pointer & magic integer fields will
be poisoned with 0xDEADBEEF before being free()d
When creating an instance of an object, one needs simply
pass the virClassPtr eg
virConnectPtr conn = virObjectNew(connclass);
if (!conn)
return NULL;
conn->uri = virURIParse("foo:///bar")
Object references can be manipulated with
virObjectRef(conn)
virObjectUnref(conn)
The latter returns a true value, if the object has been
freed (ie its ref count hit zero)
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
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typedef void (*virObjectDisposeCallback)(void *obj);
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struct _virObject {
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unsigned int magic;
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int refs;
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virClassPtr klass;
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};
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2013-01-09 17:54:07 +00:00
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struct _virObjectLockable {
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virObject parent;
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virMutex lock;
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};
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2013-01-09 17:37:27 +00:00
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virClassPtr virClassForObject(void);
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2013-01-09 17:54:07 +00:00
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virClassPtr virClassForObjectLockable(void);
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2013-01-09 17:37:27 +00:00
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2013-01-22 17:13:01 +00:00
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# ifndef VIR_PARENT_REQUIRED
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# define VIR_PARENT_REQUIRED ATTRIBUTE_NONNULL(1)
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# endif
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2013-01-09 17:37:27 +00:00
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virClassPtr virClassNew(virClassPtr parent,
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const char *name,
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Add a generic reference counted virObject type
This introduces a fairly basic reference counted virObject type
and an associated virClass type, that use atomic operations for
ref counting.
In a global initializer (recommended to be invoked using the
virOnceInit API), a virClass type must be allocated for each
object type. This requires a class name, a "dispose" callback
which will be invoked to free memory associated with the object's
fields, and the size in bytes of the object struct.
eg,
virClassPtr connclass = virClassNew("virConnect",
sizeof(virConnect),
virConnectDispose);
The struct for the object, must include 'virObject' as its
first member
eg
struct _virConnect {
virObject object;
virURIPtr uri;
};
The 'dispose' callback is only responsible for freeing
fields in the object, not the object itself. eg a suitable
impl for the above struct would be
void virConnectDispose(void *obj) {
virConnectPtr conn = obj;
virURIFree(conn->uri);
}
There is no need to reset fields to 'NULL' or '0' in the
dispose callback, since the entire object will be memset
to 0, and the klass pointer & magic integer fields will
be poisoned with 0xDEADBEEF before being free()d
When creating an instance of an object, one needs simply
pass the virClassPtr eg
virConnectPtr conn = virObjectNew(connclass);
if (!conn)
return NULL;
conn->uri = virURIParse("foo:///bar")
Object references can be manipulated with
virObjectRef(conn)
virObjectUnref(conn)
The latter returns a true value, if the object has been
freed (ie its ref count hit zero)
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
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size_t objectSize,
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virObjectDisposeCallback dispose)
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2013-01-22 17:13:01 +00:00
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VIR_PARENT_REQUIRED ATTRIBUTE_NONNULL(2);
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Add a generic reference counted virObject type
This introduces a fairly basic reference counted virObject type
and an associated virClass type, that use atomic operations for
ref counting.
In a global initializer (recommended to be invoked using the
virOnceInit API), a virClass type must be allocated for each
object type. This requires a class name, a "dispose" callback
which will be invoked to free memory associated with the object's
fields, and the size in bytes of the object struct.
eg,
virClassPtr connclass = virClassNew("virConnect",
sizeof(virConnect),
virConnectDispose);
The struct for the object, must include 'virObject' as its
first member
eg
struct _virConnect {
virObject object;
virURIPtr uri;
};
The 'dispose' callback is only responsible for freeing
fields in the object, not the object itself. eg a suitable
impl for the above struct would be
void virConnectDispose(void *obj) {
virConnectPtr conn = obj;
virURIFree(conn->uri);
}
There is no need to reset fields to 'NULL' or '0' in the
dispose callback, since the entire object will be memset
to 0, and the klass pointer & magic integer fields will
be poisoned with 0xDEADBEEF before being free()d
When creating an instance of an object, one needs simply
pass the virClassPtr eg
virConnectPtr conn = virObjectNew(connclass);
if (!conn)
return NULL;
conn->uri = virURIParse("foo:///bar")
Object references can be manipulated with
virObjectRef(conn)
virObjectUnref(conn)
The latter returns a true value, if the object has been
freed (ie its ref count hit zero)
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
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const char *virClassName(virClassPtr klass)
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ATTRIBUTE_NONNULL(1);
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2013-01-09 17:37:27 +00:00
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bool virClassIsDerivedFrom(virClassPtr klass,
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virClassPtr parent)
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ATTRIBUTE_NONNULL(1) ATTRIBUTE_NONNULL(2);
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Add a generic reference counted virObject type
This introduces a fairly basic reference counted virObject type
and an associated virClass type, that use atomic operations for
ref counting.
In a global initializer (recommended to be invoked using the
virOnceInit API), a virClass type must be allocated for each
object type. This requires a class name, a "dispose" callback
which will be invoked to free memory associated with the object's
fields, and the size in bytes of the object struct.
eg,
virClassPtr connclass = virClassNew("virConnect",
sizeof(virConnect),
virConnectDispose);
The struct for the object, must include 'virObject' as its
first member
eg
struct _virConnect {
virObject object;
virURIPtr uri;
};
The 'dispose' callback is only responsible for freeing
fields in the object, not the object itself. eg a suitable
impl for the above struct would be
void virConnectDispose(void *obj) {
virConnectPtr conn = obj;
virURIFree(conn->uri);
}
There is no need to reset fields to 'NULL' or '0' in the
dispose callback, since the entire object will be memset
to 0, and the klass pointer & magic integer fields will
be poisoned with 0xDEADBEEF before being free()d
When creating an instance of an object, one needs simply
pass the virClassPtr eg
virConnectPtr conn = virObjectNew(connclass);
if (!conn)
return NULL;
conn->uri = virURIParse("foo:///bar")
Object references can be manipulated with
virObjectRef(conn)
virObjectUnref(conn)
The latter returns a true value, if the object has been
freed (ie its ref count hit zero)
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
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void *virObjectNew(virClassPtr klass)
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ATTRIBUTE_NONNULL(1);
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bool virObjectUnref(void *obj);
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void *virObjectRef(void *obj);
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bool virObjectIsClass(void *obj,
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virClassPtr klass)
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ATTRIBUTE_NONNULL(2);
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void virObjectFreeCallback(void *opaque);
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2013-01-09 17:54:07 +00:00
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void *virObjectLockableNew(virClassPtr klass)
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ATTRIBUTE_NONNULL(1);
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void virObjectLock(void *lockableobj)
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ATTRIBUTE_NONNULL(1);
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void virObjectUnlock(void *lockableobj)
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ATTRIBUTE_NONNULL(1);
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Add a generic reference counted virObject type
This introduces a fairly basic reference counted virObject type
and an associated virClass type, that use atomic operations for
ref counting.
In a global initializer (recommended to be invoked using the
virOnceInit API), a virClass type must be allocated for each
object type. This requires a class name, a "dispose" callback
which will be invoked to free memory associated with the object's
fields, and the size in bytes of the object struct.
eg,
virClassPtr connclass = virClassNew("virConnect",
sizeof(virConnect),
virConnectDispose);
The struct for the object, must include 'virObject' as its
first member
eg
struct _virConnect {
virObject object;
virURIPtr uri;
};
The 'dispose' callback is only responsible for freeing
fields in the object, not the object itself. eg a suitable
impl for the above struct would be
void virConnectDispose(void *obj) {
virConnectPtr conn = obj;
virURIFree(conn->uri);
}
There is no need to reset fields to 'NULL' or '0' in the
dispose callback, since the entire object will be memset
to 0, and the klass pointer & magic integer fields will
be poisoned with 0xDEADBEEF before being free()d
When creating an instance of an object, one needs simply
pass the virClassPtr eg
virConnectPtr conn = virObjectNew(connclass);
if (!conn)
return NULL;
conn->uri = virURIParse("foo:///bar")
Object references can be manipulated with
virObjectRef(conn)
virObjectUnref(conn)
The latter returns a true value, if the object has been
freed (ie its ref count hit zero)
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
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#endif /* __VIR_OBJECT_H */
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