libvirt/src/rpc/virnetserver.h

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/*
* virnetserver.h: generic network RPC server
*
* Copyright (C) 2006-2015 Red Hat, Inc.
* Copyright (C) 2006 Daniel P. Berrange
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "virnettlscontext.h"
#include "virnetserverprogram.h"
#include "virnetserverclient.h"
#include "virnetserverservice.h"
#include "virobject.h"
#include "virjson.h"
virNetServerPtr virNetServerNew(const char *name,
unsigned long long next_client_id,
size_t min_workers,
size_t max_workers,
size_t priority_workers,
size_t max_clients,
size_t max_anonymous_clients,
int keepaliveInterval,
unsigned int keepaliveCount,
virNetServerClientPrivNew clientPrivNew,
virNetServerClientPrivPreExecRestart clientPrivPreExecRestart,
virFreeCallback clientPrivFree,
void *clientPrivOpaque)
ATTRIBUTE_NONNULL(1) ATTRIBUTE_NONNULL(11) ATTRIBUTE_NONNULL(13);
virNetServerPtr virNetServerNewPostExecRestart(virJSONValuePtr object,
const char *name,
virNetServerClientPrivNew clientPrivNew,
virNetServerClientPrivNewPostExecRestart clientPrivNewPostExecRestart,
virNetServerClientPrivPreExecRestart clientPrivPreExecRestart,
virFreeCallback clientPrivFree,
void *clientPrivOpaque)
ATTRIBUTE_NONNULL(1) ATTRIBUTE_NONNULL(2) ATTRIBUTE_NONNULL(3)
ATTRIBUTE_NONNULL(4) ATTRIBUTE_NONNULL(5) ATTRIBUTE_NONNULL(6);
void virNetServerClose(virNetServerPtr srv);
virJSONValuePtr virNetServerPreExecRestart(virNetServerPtr srv);
int virNetServerAddService(virNetServerPtr srv,
virNetServerServicePtr svc);
int virNetServerAddProgram(virNetServerPtr srv,
virNetServerProgramPtr prog);
int virNetServerSetTLSContext(virNetServerPtr srv,
virNetTLSContextPtr tls);
int virNetServerAddClient(virNetServerPtr srv,
virNetServerClientPtr client);
bool virNetServerHasClients(virNetServerPtr srv);
void virNetServerProcessClients(virNetServerPtr srv);
void virNetServerSetClientAuthenticated(virNetServerPtr srv, virNetServerClientPtr client);
void virNetServerUpdateServices(virNetServerPtr srv, bool enabled);
const char *virNetServerGetName(virNetServerPtr srv);
int virNetServerGetThreadPoolParameters(virNetServerPtr srv,
size_t *minWorkers,
size_t *maxWorkers,
size_t *nWorkers,
size_t *freeWorkers,
size_t *nPrioWorkers,
size_t *jobQueueDepth);
admin: Introduce virAdmServerSetThreadPoolParameters Since threadpool increments the current number of threads according to current load, i.e. how many jobs are waiting in the queue. The count however, is constrained by max and min limits of workers. The logic of this new API works like this: 1) setting the minimum a) When the limit is increased, depending on the current number of threads, new threads are possibly spawned if the current number of threads is less than the new minimum limit b) Decreasing the minimum limit has no possible effect on the current number of threads 2) setting the maximum a) Icreasing the maximum limit has no immediate effect on the current number of threads, it only allows the threadpool to spawn more threads when new jobs, that would otherwise end up queued, arrive. b) Decreasing the maximum limit may affect the current number of threads, if the current number of threads is less than the new maximum limit. Since there may be some ongoing time-consuming jobs that would effectively block this API from killing any threads. Therefore, this API is asynchronous with best-effort execution, i.e. the necessary number of workers will be terminated once they finish their previous job, unless other workers had already terminated, decreasing the limit to the requested value. 3) setting priority workers - both increase and decrease in count of these workers have an immediate impact on the current number of workers, new ones will be spawned or some of them get terminated respectively. Signed-off-by: Erik Skultety <eskultet@redhat.com>
2016-02-22 13:24:04 +00:00
int virNetServerSetThreadPoolParameters(virNetServerPtr srv,
long long int minWorkers,
long long int maxWorkers,
long long int prioWorkers);
unsigned long long virNetServerNextClientID(virNetServerPtr srv);
virNetServerClientPtr virNetServerGetClient(virNetServerPtr srv,
unsigned long long id);
int virNetServerGetClients(virNetServerPtr srv,
virNetServerClientPtr **clients);
size_t virNetServerGetMaxClients(virNetServerPtr srv);
size_t virNetServerGetCurrentClients(virNetServerPtr srv);
size_t virNetServerGetMaxUnauthClients(virNetServerPtr srv);
size_t virNetServerGetCurrentUnauthClients(virNetServerPtr srv);
int virNetServerSetClientLimits(virNetServerPtr srv,
long long int maxClients,
long long int maxClientsUnauth);