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87 lines
2.3 KiB
Plaintext
87 lines
2.3 KiB
Plaintext
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Libvirt Logo README
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===================
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The master SVG files were created in InkScape, using the Overpass font from Red
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Hat:
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http://overpassfont.org/
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Logo formats
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============
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The following SVG files are provided, along with standard bitmap sizes in PNG
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format:
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- logo-base.svg
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The basic "sardine tin" graphic used to create the other forms of the
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libvirt logo.
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The tin is rotated by 20 degrees, so its angle matches the angle of the left
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side of the letter "v" in the Overpass font
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Never use this logo file directly. It exists merely as a base for building
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the other logos
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- logo-square.svg
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The minimal square format logo for libvirt. Simply embeds the word "libvirt"
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into the basic logo graphic.
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This is intended for use where a compact, square format representation of
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the logo is required.
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Bitmap sizes: 64, 128, 192, 256 px square
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- logo-square-powered.svg
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A variant of the square logo for use by 3rd party applications, to advertize
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their use of libvirt.
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Bitmap sizes: 64, 128, 192, 256 px square
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- logo-banner-light.svg
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A wide banner format of the logo. Embeds the words "libvirt virtualization
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API" into the basic logo graphic. The text is rendered in a light color, so
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suitable for placement over a dark background.
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Bitmap sizes: 257x92, 800x286 px
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- logo-banner-dark.svg
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A wide banner format of the logo. Embeds the words "libvirt virtualization
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API" into the basic logo graphic. The text is rendered in a dark color, so
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suitable for placement over a light background.
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Bitmap sizes: 257x92, 800x286 px
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PNG file creation
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=================
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The bitmap images should not be created in Inkscape, since its anti-aliasing of
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the rendered bitmaps is too aggressive, resulting in fuzzy images. Instead the
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GIMP is used to create bitmaps as follows:
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- File -> Open, select the SVG file
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When prompted for the image size, enter 1024 as the width and allow height
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to be auto-set based on aspect ratio
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- Image -> Scale Image
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Enter desired final bitmap size and use "Cubic" as scaling method.
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- File -> Export As
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It is important to let GIMP render initially at 1024 and then scale down, rather
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than rendering directly at the target size, since this the manual scaling step
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produces better quality
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