libvirt/src/util/virobject.h

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Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
/*
* virobject.h: libvirt reference counted object
*
* Copyright (C) 2012-2014 Red Hat, Inc.
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
* <http://www.gnu.org/licenses/>.
*
*/
#pragma once
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
#include "internal.h"
#include "virthread.h"
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
typedef struct _virClass virClass;
typedef virClass *virClassPtr;
typedef struct _virObject virObject;
typedef virObject *virObjectPtr;
typedef struct _virObjectLockable virObjectLockable;
typedef virObjectLockable *virObjectLockablePtr;
typedef struct _virObjectRWLockable virObjectRWLockable;
typedef virObjectRWLockable *virObjectRWLockablePtr;
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
typedef void (*virObjectDisposeCallback)(void *obj);
object: require maximal alignment in base class Recent changes to events (commit 8a29ffcf) resulted in new compile failures on some targets (such as ARM OMAP5): conf/domain_event.c: In function 'virDomainEventDispatchDefaultFunc': conf/domain_event.c:1198:30: error: cast increases required alignment of target type [-Werror=cast-align] conf/domain_event.c:1314:34: error: cast increases required alignment of target type [-Werror=cast-align] cc1: all warnings being treated as errors The error is due to alignment; the base class is merely aligned to the worst of 'int' and 'void*', while the child class must be aligned to a 'long long'. The solution is to include a 'long long' (and for good measure, a function pointer) in the base class to ensure correct alignment regardless of what a child class may add, but to wrap the inclusion in a union so as to not incur any wasted space. On a typical x86_64 platform, the base class remains 16 bytes; on i686, the base class remains 12 bytes; and on the impacted ARM platform, the base class grows from 12 bytes to 16 bytes due to the increase of alignment from 4 to 8 bytes. Reported by Michele Paolino and others. * src/util/virobject.h (_virObject): Use a union to ensure that subclasses never have stricter alignment than the parent. * src/util/virobject.c (virObjectNew, virObjectUnref) (virObjectRef): Adjust clients. * src/libvirt.c (virConnectRef, virDomainRef, virNetworkRef) (virInterfaceRef, virStoragePoolRef, virStorageVolRef) (virNodeDeviceRef, virSecretRef, virStreamRef, virNWFilterRef) (virDomainSnapshotRef): Likewise. * src/qemu/qemu_monitor.c (qemuMonitorOpenInternal) (qemuMonitorClose): Likewise. Signed-off-by: Eric Blake <eblake@redhat.com>
2013-12-12 23:01:15 +00:00
/* Most code should not play with the contents of this struct; however,
* the struct itself is public so that it can be embedded as the first
* field of a subclassed object. */
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
struct _virObject {
object: require maximal alignment in base class Recent changes to events (commit 8a29ffcf) resulted in new compile failures on some targets (such as ARM OMAP5): conf/domain_event.c: In function 'virDomainEventDispatchDefaultFunc': conf/domain_event.c:1198:30: error: cast increases required alignment of target type [-Werror=cast-align] conf/domain_event.c:1314:34: error: cast increases required alignment of target type [-Werror=cast-align] cc1: all warnings being treated as errors The error is due to alignment; the base class is merely aligned to the worst of 'int' and 'void*', while the child class must be aligned to a 'long long'. The solution is to include a 'long long' (and for good measure, a function pointer) in the base class to ensure correct alignment regardless of what a child class may add, but to wrap the inclusion in a union so as to not incur any wasted space. On a typical x86_64 platform, the base class remains 16 bytes; on i686, the base class remains 12 bytes; and on the impacted ARM platform, the base class grows from 12 bytes to 16 bytes due to the increase of alignment from 4 to 8 bytes. Reported by Michele Paolino and others. * src/util/virobject.h (_virObject): Use a union to ensure that subclasses never have stricter alignment than the parent. * src/util/virobject.c (virObjectNew, virObjectUnref) (virObjectRef): Adjust clients. * src/libvirt.c (virConnectRef, virDomainRef, virNetworkRef) (virInterfaceRef, virStoragePoolRef, virStorageVolRef) (virNodeDeviceRef, virSecretRef, virStreamRef, virNWFilterRef) (virDomainSnapshotRef): Likewise. * src/qemu/qemu_monitor.c (qemuMonitorOpenInternal) (qemuMonitorClose): Likewise. Signed-off-by: Eric Blake <eblake@redhat.com>
2013-12-12 23:01:15 +00:00
/* Ensure correct alignment of this and all subclasses, even on
* platforms where 'long long' or function pointers have stricter
* requirements than 'void *'. */
union {
long long dummy_align1;
void (*dummy_align2) (void);
struct {
unsigned int magic;
int refs;
} s;
} u;
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
virClassPtr klass;
};
struct _virObjectLockable {
virObject parent;
virMutex lock;
};
struct _virObjectRWLockable {
virObject parent;
virRWLock lock;
};
virClassPtr virClassForObject(void);
virClassPtr virClassForObjectLockable(void);
virClassPtr virClassForObjectRWLockable(void);
#ifndef VIR_PARENT_REQUIRED
# define VIR_PARENT_REQUIRED ATTRIBUTE_NONNULL(1)
#endif
/* Assign the class description nameClass to represent struct @name
* (which must have an object-based 'parent' member at offset 0), and
* with parent class @prnt. nameDispose must exist as either a
* function or as a macro defined to NULL.
*/
#define VIR_CLASS_NEW(name, prnt) \
(G_STATIC_ASSERT_EXPR(offsetof(name, parent) == 0), \
(name##Class = virClassNew(prnt, #name, sizeof(name),\
sizeof(((name *)NULL)->parent), \
name##Dispose)))
virClassPtr
virClassNew(virClassPtr parent,
const char *name,
size_t objectSize,
size_t parentSize,
virObjectDisposeCallback dispose)
VIR_PARENT_REQUIRED ATTRIBUTE_NONNULL(2);
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
const char *
virClassName(virClassPtr klass)
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
ATTRIBUTE_NONNULL(1);
bool
virClassIsDerivedFrom(virClassPtr klass,
virClassPtr parent)
ATTRIBUTE_NONNULL(1) ATTRIBUTE_NONNULL(2);
void *
virObjectNew(virClassPtr klass)
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
ATTRIBUTE_NONNULL(1);
void
virObjectUnref(void *obj);
G_DEFINE_AUTOPTR_CLEANUP_FUNC(virObject, virObjectUnref);
void *
virObjectRef(void *obj);
bool
virObjectIsClass(void *obj,
virClassPtr klass)
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
ATTRIBUTE_NONNULL(2);
void
virObjectFreeCallback(void *opaque);
void
virObjectFreeHashData(void *opaque);
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
void *
virObjectLockableNew(virClassPtr klass)
ATTRIBUTE_NONNULL(1);
void *
virObjectRWLockableNew(virClassPtr klass)
ATTRIBUTE_NONNULL(1);
void
virObjectLock(void *lockableobj)
ATTRIBUTE_NONNULL(1);
void
virObjectRWLockRead(void *lockableobj)
ATTRIBUTE_NONNULL(1);
void
virObjectRWLockWrite(void *lockableobj)
ATTRIBUTE_NONNULL(1);
void
virObjectUnlock(void *lockableobj)
ATTRIBUTE_NONNULL(1);
void
virObjectRWUnlock(void *lockableobj)
ATTRIBUTE_NONNULL(1);
void
virObjectListFree(void *list);
void
virObjectListFreeCount(void *list,
size_t count);