libvirt/src/util/virobject.c

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Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
/*
* virobject.c: libvirt reference counted object
*
* Copyright (C) 2012 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
* <http://www.gnu.org/licenses/>.
*
*/
#include <config.h>
#include "virobject.h"
#include "virthread.h"
2012-12-12 18:06:53 +00:00
#include "viralloc.h"
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
#include "viratomic.h"
#include "virerror.h"
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#include "virlog.h"
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
#define VIR_FROM_THIS VIR_FROM_NONE
static unsigned int magicCounter = 0xCAFE0000;
struct _virClass {
virClassPtr parent;
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
unsigned int magic;
const char *name;
size_t objectSize;
virObjectDisposeCallback dispose;
};
static virClassPtr virObjectClass;
static virClassPtr virObjectLockableClass;
static void virObjectLockableDispose(void *anyobj);
static int virObjectOnceInit(void)
{
if (!(virObjectClass = virClassNew(NULL,
"virObject",
sizeof(virObject),
NULL)))
return -1;
if (!(virObjectLockableClass = virClassNew(virObjectClass,
"virObjectLockable",
sizeof(virObjectLockable),
virObjectLockableDispose)))
return -1;
return 0;
}
VIR_ONCE_GLOBAL_INIT(virObject);
/**
* virClassForObject:
*
* Returns the class instance for the base virObject type
*/
virClassPtr virClassForObject(void)
{
if (!virObjectInitialize() < 0)
return NULL;
return virObjectClass;
}
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
/**
* virClassForObjectLockable:
*
* Returns the class instance for the virObjectLockable type
*/
virClassPtr virClassForObjectLockable(void)
{
if (!virObjectInitialize() < 0)
return NULL;
return virObjectLockableClass;
}
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
/**
* virClassNew:
* @parent: the parent class
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
* @name: the class name
* @objectSize: total size of the object struct
* @dispose: callback to run to free object fields
*
* Register a new object class with @name. The @objectSize
* should give the total size of the object struct, which
* is expected to have a 'virObject object;' field as its
* first member. When the last reference on the object is
* released, the @dispose callback will be invoked to free
* memory of the object fields
*
* Returns a new class instance
*/
virClassPtr virClassNew(virClassPtr parent,
const char *name,
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
size_t objectSize,
virObjectDisposeCallback dispose)
{
virClassPtr klass;
if (parent == NULL &&
STRNEQ(name, "virObject")) {
virReportInvalidNonNullArg(parent);
return NULL;
} else if (parent &&
objectSize <= parent->objectSize) {
virReportInvalidArg(objectSize,
_("object size %zu of %s is smaller than parent class %zu"),
objectSize, name, parent->objectSize);
return NULL;
}
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
if (VIR_ALLOC(klass) < 0)
goto no_memory;
klass->parent = parent;
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
if (!(klass->name = strdup(name)))
goto no_memory;
klass->magic = virAtomicIntInc(&magicCounter);
klass->objectSize = objectSize;
klass->dispose = dispose;
return klass;
no_memory:
VIR_FREE(klass);
virReportOOMError();
return NULL;
}
/**
* virClassIsDerivedFrom:
* @klass: the klass to check
* @parent: the possible parent class
*
* Determine if @klass is derived from @parent
*
* Return true if @klass is derived from @parent, false otherwise
*/
bool virClassIsDerivedFrom(virClassPtr klass,
virClassPtr parent)
{
while (klass) {
if (klass->magic == parent->magic)
return true;
klass = klass->parent;
}
return false;
}
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
/**
* virObjectNew:
* @klass: the klass of object to create
*
* Allocates a new object of type @klass. The returned
* object will be an instance of "virObjectPtr", which
* can be cast to the struct associated with @klass.
*
* The initial reference count of the object will be 1.
*
* Returns the new object
*/
void *virObjectNew(virClassPtr klass)
{
virObjectPtr obj = NULL;
char *somebytes;
if (VIR_ALLOC_N(somebytes, klass->objectSize) < 0) {
virReportOOMError();
return NULL;
}
obj = (virObjectPtr)somebytes;
obj->magic = klass->magic;
obj->klass = klass;
virAtomicIntSet(&obj->refs, 1);
PROBE(OBJECT_NEW, "obj=%p classname=%s", obj, obj->klass->name);
return obj;
}
void *virObjectLockableNew(virClassPtr klass)
{
virObjectLockablePtr obj;
if (!virClassIsDerivedFrom(klass, virClassForObjectLockable())) {
virReportInvalidArg(klass,
_("Class %s must derive from virObjectLockable"),
virClassName(klass));
return NULL;
}
if (!(obj = virObjectNew(klass)))
return NULL;
if (virMutexInit(&obj->lock) < 0) {
virReportSystemError(VIR_ERR_INTERNAL_ERROR, "%s",
_("Unable to initialize mutex"));
virObjectUnref(obj);
return NULL;
}
return obj;
}
static void virObjectLockableDispose(void *anyobj)
{
virObjectLockablePtr obj = anyobj;
virMutexDestroy(&obj->lock);
}
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
/**
* virObjectUnref:
* @anyobj: any instance of virObjectPtr
*
* Decrement the reference count on @anyobj and if
* it hits zero, runs the "dispose" callback associated
* with the object class and frees @anyobj.
*
* Returns true if the remaining reference count is
* non-zero, false if the object was disposed of
*/
bool virObjectUnref(void *anyobj)
{
virObjectPtr obj = anyobj;
if (!obj)
return false;
bool lastRef = virAtomicIntDecAndTest(&obj->refs);
PROBE(OBJECT_UNREF, "obj=%p", obj);
if (lastRef) {
PROBE(OBJECT_DISPOSE, "obj=%p", obj);
virClassPtr klass = obj->klass;
while (klass) {
if (klass->dispose)
klass->dispose(obj);
klass = klass->parent;
}
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
/* Clear & poison object */
memset(obj, 0, obj->klass->objectSize);
obj->magic = 0xDEADBEEF;
obj->klass = (void*)0xDEADBEEF;
VIR_FREE(obj);
}
return !lastRef;
}
/**
* virObjectRef:
* @anyobj: any instance of virObjectPtr
*
* Increment the reference count on @anyobj and return
* the same pointer
*
* Returns @anyobj
*/
void *virObjectRef(void *anyobj)
{
virObjectPtr obj = anyobj;
if (!obj)
return NULL;
virAtomicIntInc(&obj->refs);
PROBE(OBJECT_REF, "obj=%p", obj);
return anyobj;
}
/**
* virObjectLock:
* @anyobj: any instance of virObjectLockablePtr
*
* Acquire a lock on @anyobj. The lock must be
* released by virObjectUnlock.
*
* The caller is expected to have acquired a reference
* on the object before locking it (eg virObjectRef).
* The object must be unlocked before releasing this
* reference.
*/
void virObjectLock(void *anyobj)
{
virObjectLockablePtr obj = anyobj;
if (!virObjectIsClass(obj, virObjectLockableClass)) {
VIR_WARN("Object %p (%s) is not a virObjectLockable instance",
obj, obj ? obj->parent.klass->name : "(unknown)");
return;
}
virMutexLock(&obj->lock);
}
/**
* virObjectUnlock:
* @anyobj: any instance of virObjectLockablePtr
*
* Release a lock on @anyobj. The lock must have been
* acquired by virObjectLock.
*/
void virObjectUnlock(void *anyobj)
{
virObjectLockablePtr obj = anyobj;
if (!virObjectIsClass(obj, virObjectLockableClass)) {
VIR_WARN("Object %p (%s) is not a virObjectLockable instance",
obj, obj ? obj->parent.klass->name : "(unknown)");
return;
}
virMutexUnlock(&obj->lock);
}
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
/**
* virObjectIsClass:
* @anyobj: any instance of virObjectPtr
* @klass: the class to check
*
* Checks whether @anyobj is an instance of
* @klass
*
* Returns true if @anyobj is an instance of @klass
*/
bool virObjectIsClass(void *anyobj,
virClassPtr klass)
{
virObjectPtr obj = anyobj;
if (!obj)
return false;
return virClassIsDerivedFrom(obj->klass, klass);
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
}
/**
* virClassName:
* @klass: the object class
*
* Returns the name of @klass
*/
const char *virClassName(virClassPtr klass)
{
return klass->name;
}
/**
* virObjectFreeCallback:
* @opaque: a pointer to a virObject instance
*
* Provides identical functionality to virObjectUnref,
* but with the signature matching the virFreeCallback
* typedef.
*/
void virObjectFreeCallback(void *opaque)
{
virObjectUnref(opaque);
}