Fix initialization of virIdentityPtr thread locals

Some code mistakenly called virIdentityOnceInit directly
instead of virIdentityInitialize(). This meant that one-time
initializer was run many times with predictably bad results.
This commit is contained in:
Daniel P. Berrange 2013-03-21 10:58:15 +00:00
parent cb86e9d39b
commit 6e5ad18992

View File

@ -83,7 +83,7 @@ virIdentityPtr virIdentityGetCurrent(void)
{ {
virIdentityPtr ident; virIdentityPtr ident;
if (virIdentityOnceInit() < 0) if (virIdentityInitialize() < 0)
return NULL; return NULL;
ident = virThreadLocalGet(&virIdentityCurrent); ident = virThreadLocalGet(&virIdentityCurrent);
@ -104,7 +104,7 @@ int virIdentitySetCurrent(virIdentityPtr ident)
{ {
virIdentityPtr old; virIdentityPtr old;
if (virIdentityOnceInit() < 0) if (virIdentityInitialize() < 0)
return -1; return -1;
old = virThreadLocalGet(&virIdentityCurrent); old = virThreadLocalGet(&virIdentityCurrent);