De-duplicate code into virObjectEventStateCleanupTimer()

There is a repeating pattern of code that removes the timer if it's not
needed.  So let's move it to a new function.  We'll also use it later.

Signed-off-by: Martin Kletzander <mkletzan@redhat.com>
This commit is contained in:
Martin Kletzander 2016-10-11 13:35:18 +02:00
parent 3d279e23e7
commit 6fecf9523a

View File

@ -783,6 +783,25 @@ virObjectEventStateQueue(virObjectEventStatePtr state,
}
static void
virObjectEventStateCleanupTimer(virObjectEventStatePtr state, bool clear_queue)
{
/* There are still some callbacks, keep the timer. */
if (state->callbacks->count)
return;
/* The timer is not registered, nothing to do. */
if (state->timer == -1)
return;
virEventRemoveTimeout(state->timer);
state->timer = -1;
if (clear_queue)
virObjectEventQueueClear(state->queue);
}
static void
virObjectEventStateFlush(virObjectEventStatePtr state)
{
@ -886,12 +905,8 @@ virObjectEventStateRegisterID(virConnectPtr conn,
cb, opaque, freecb,
legacy, callbackID, serverFilter);
if (ret == -1 &&
state->callbacks->count == 0 &&
state->timer != -1) {
virEventRemoveTimeout(state->timer);
state->timer = -1;
}
if (ret < 0)
virObjectEventStateCleanupTimer(state, false);
cleanup:
virObjectUnlock(state);
@ -926,12 +941,7 @@ virObjectEventStateDeregisterID(virConnectPtr conn,
ret = virObjectEventCallbackListRemoveID(conn,
state->callbacks, callbackID);
if (state->callbacks->count == 0 &&
state->timer != -1) {
virEventRemoveTimeout(state->timer);
state->timer = -1;
virObjectEventQueueClear(state->queue);
}
virObjectEventStateCleanupTimer(state, true);
virObjectUnlock(state);
return ret;