Due to the asynchronous nature of streams, we might continue to
receive some stream packets from the server even after we have
shutdown the stream on the client side. These should be discarded
silently, rather than raising an error in the RPC layer.
* src/rpc/virnetclient.c: Discard stream data silently
Add a new virNetClientSendNonBlock which returns 2 on
full send, 1 on partial send, 0 on no send, -1 on error
If a partial send occurs, then a subsequent call to any
of the virNetClientSend* APIs will finish any outstanding
I/O.
TODO: the virNetClientEvent event handler could be used
to speed up completion of partial sends if an event loop
is present.
* src/rpc/virnetsocket.h, src/rpc/virnetsocket.c: Add new
virNetSocketHasPendingData() API to test for cached
data pending send.
* src/rpc/virnetclient.c, src/rpc/virnetclient.h: Add new
virNetClientSendNonBlock() API to send non-blocking API
Stop multiplexing virNetClientSend for two different purposes,
instead add virNetClientSendWithReply and virNetClientSendNoReply
* src/rpc/virnetclient.c, src/rpc/virnetclient.h: Replace
virNetClientSend with virNetClientSendWithReply and
virNetClientSendNoReply
* src/rpc/virnetclientprogram.c, src/rpc/virnetclientstream.c:
Update for new API names
Remove some duplication by pulling the code for passing the
buck out into a helper method
* src/rpc/virnetclient.c: Introduce virNetClientIOEventLoopPassTheBuck
Instead of inferring whether the buck is held from the waitDispatch
pointer, use an explicit 'bool haveTheBuck' field
* src/rpc/virnetclient.c: Explicitly track the buck
Directly messing around with the linked list is potentially
dangerous. Introduce some helper APIs to deal with list
manipulating the list
* src/rpc/virnetclient.c: Create linked list handlers
The code calling sendfd/recvfd was mistakenly assuming those
calls would never block. They can in fact return EAGAIN and
this is causing us to drop the client connection when blocking
ocurrs while sending/receiving FDs.
Fixing this is a little hairy on the incoming side, since at
the point where we see the EAGAIN, we already thought we had
finished receiving all data for the packet. So we play a little
trick to reset bufferOffset again and go back into polling for
more data.
* src/rpc/virnetsocket.c, src/rpc/virnetsocket.h: Update
virNetSocketSendFD/RecvFD to return 0 on EAGAIN, or 1
on success
* src/rpc/virnetclient.c: Move decoding of header & fds
out of virNetClientCallDispatch and into virNetClientIOHandleInput.
Handling blocking when sending/receiving FDs
* src/rpc/virnetmessage.h: Add a 'donefds' field to track
how many FDs we've sent / received
* src/rpc/virnetserverclient.c: Handling blocking when
sending/receiving FDs
Extend the RPC client code to allow file descriptors to be sent
to the server with calls, and received back with replies.
* src/remote/remote_driver.c: Stub extra args
* src/libvirt_private.syms, src/rpc/virnetclient.c,
src/rpc/virnetclient.h, src/rpc/virnetclientprogram.c,
src/rpc/virnetclientprogram.h: Extend APIs to allow
FD passing
The libvirtd daemon had a few crude system tap probes. Some of
these were broken during the RPC rewrite. The new modular RPC
code is structured in a way that allows much more effective
tracing. Instead of trying to hook up the original probes,
define a new set of probes for the RPC and event code.
The master probes file is now src/probes.d. This contains
probes for virNetServerClientPtr, virNetClientPtr, virSocketPtr
virNetTLSContextPtr and virNetTLSSessionPtr modules. Also add
probes for the poll event loop.
The src/dtrace2systemtap.pl script can convert the probes.d
file into a libvirt_probes.stp file to make use from systemtap
much simpler.
The src/rpc/gensystemtap.pl script can generate a set of
systemtap functions for translating RPC enum values into
printable strings. This works for all RPC header enums (program,
type, status, procedure) and also the authentication enum
The PROBE macro will automatically generate a VIR_DEBUG
statement, so any place with a PROBE can remove any existing
manual DEBUG statements.
* daemon/libvirtd.stp, daemon/probes.d: Remove obsolete probing
* daemon/libvirtd.h: Remove probe macros
* daemon/Makefile.am: Remove all probe buildings/install
* daemon/remote.c: Update authentication probes
* src/dtrace2systemtap.pl, src/rpc/gensystemtap.pl: Scripts
to generate STP files
* src/internal.h: Add probe macros
* src/probes.d: Master list of probes
* src/rpc/virnetclient.c, src/rpc/virnetserverclient.c,
src/rpc/virnetsocket.c, src/rpc/virnettlscontext.c,
src/util/event_poll.c: Insert probe points, removing any
DEBUG statements that duplicate the info
commit 984840a2c2 removed the
notification of waiting calls when VIR_NET_CONTINUE messages
arrive. This was to fix the case of a virStreamAbort() call
being prematurely notified of completion.
The problem is that sometimes there are dummy calls from a
virStreamRecv() call waiting that *do* need to be notified.
These dummy calls should have a status VIR_NET_CONTINUE. So
re-add the notification upon VIR_NET_CONTINUE, but only if
the waiter also has a status of VIR_NET_CONTINUE.
* src/rpc/virnetclient.c: Notify waiting call if stream data
arrives
* src/rpc/virnetclientstream.c: Mark dummy stream read packet
with status VIR_NET_CONTINUE
If a client had initiated a stream abort, it will have a call
waiting for a reply in the queue. If more data continues to
arrive on the stream, the abort command could mistakenly get
signalled as complete. Remove the code from async data processing
that looked for waiting calls. Add a sanity check to ensure no
async call can ever be marked as needing a reply
* src/rpc/virnetclient.c: Ensure async data packets can't
trigger a reply
Since the I/O callback registered against virNetSocket will
hold a reference on the virNetClient, we can't rely on the
virNetClientFree to be able to close the network connection.
The last reference will only go away when the event callback
fires (likely due to EOF from the server).
This is sub-optimal and can potentially cause a leak of the
virNetClient object if the server were to not explicitly
close the socket itself
* src/remote/remote_driver.c: Explicitly close the client
object when disconnecting
* src/rpc/virnetclient.c, src/rpc/virnetclient.h: Add a
virNetClientClose method
When unregistering an I/O callback from a virNetSocket object,
there is still a chance that an event may come in on the callback.
In this case it is possible that the virNetSocket might have been
freed already. Make use of a virFreeCallback when registering
the I/O callbacks and hold a reference for the entire time the
callback is set.
* src/rpc/virnetsocket.c: Register a free function for the
file handle watch
* src/rpc/virnetsocket.h, src/rpc/virnetserverservice.c,
src/rpc/virnetserverclient.c, src/rpc/virnetclient.c: Add
a free function for the socket I/O watches
If we get an I/O error in the async event callback for an RPC
client, we might not have consumed all pending data off the
wire. This could result in the callback being immediately
invoked again. At which point the same I/O might occur. And
we're invoked again. And again...And again...
Unregistering the async event callback if an error occurs is
a good safety net. The real error will be seen when the next
RPC method is invoked
* src/rpc/virnetclient.c: Unregister event callback on error
If the server succesfully validates the client cert, it will send
back a single byte, under TLS. If it fails, it will close the
connection. In this case, we were just reporting the standard
I/O error. The original RPC code had a special case hack for the
GNUTLS_E_UNEXPECTED_PACKET_LENGTH error code to make us report
a more useful error message
* src/rpc/virnetclient.c: Return ENOMSG if we get
GNUTLS_E_UNEXPECTED_PACKET_LENGTH
* src/rpc/virnettlscontext.c: Report cert failure if we
see ENOMSG
Set StrictHostKeyChecking=no to auto-accept new ssh host keys if the
no_verify extra parameter was specified. This won't disable host key
checking for already known hosts. Includes a test and documentation.
Coverity noted that 4 out of 5 calls to virNetClientStreamRaiseError
checked the return value. This case expects a particular value, so
warn if our expectations went wrong due to some bug elsewhere.
* src/rpc/virnetclient.c (virNetClientCallDispatchStream): Warn on
unexpected scenario.
Detected by Coverity. Both are instances of bad things happening
if pipe2 fails; the virNetClientNew failure could free garbage,
and virNetSocketNewConnectCommand could close random fds.
Note: POSIX doesn't guarantee the contents of fd[0] and fd[1]
after pipe failure: http://austingroupbugs.net/view.php?id=467
We may need to introduce a virPipe2 wrapper that guarantees
that on pipe failure, the fds are explicitly set to -1, rather
than our current state of assuming the fds are unchanged from
their value prior to the failed pipe call.
* src/rpc/virnetclient.c (virNetClientNew): Initialize variable.
* src/rpc/virnetsocket.c (virNetSocketNewConnectCommand):
Likewise.
When the remote client receives end of file on the stream
it never invokes the stream callback. Applications relying
on async event driven I/O will thus never see the EOF
condition on the stream
* src/rpc/virnetclient.c, src/rpc/virnetclientstream.c:
Ensure EOF is dispatched
If a streams error is raised, virNetClientIOEventLoop
returns 0, but an error is set. Check for this and
propagate it if present
* src/rpc/virnetclient.c: Propagate streams error
To facilitate creation of new clients using XDR RPC services,
pull alot of the remote driver code into a set of reusable
objects.
- virNetClient: Encapsulates a socket connection to a
remote RPC server. Handles all the network I/O for
reading/writing RPC messages. Delegates RPC encoding
and decoding to the registered programs
- virNetClientProgram: Handles processing and dispatch
of RPC messages for a single RPC (program,version).
A program can register to receive async events
from a client
- virNetClientStream: Handles generic I/O stream
integration to RPC layer
Each new client program now merely needs to define the list of
RPC procedures & events it wants and their handlers. It does
not need to deal with any of the network I/O functionality at
all.