Upcoming patches will modify how we populate the capability cache in
tests to be more saner. This also means that the emulator binary and
architecture used in the test files using real capabilities must match
what the real capabilities have.
Signed-off-by: Peter Krempa <pkrempa@redhat.com>
Reviewed-by: Ján Tomko <jtomko@redhat.com>
The 32-bit x86 binary is called qemu-system-i386, not
qemu-system-i686. This mistake across many test XML files was
not noticed because the mistake was also made in testutilsqemu.c
when mocking the capabilities.
Reviewed-by: Erik Skultety <eskultet@redhat.com>
Signed-off-by: Daniel P. Berrangé <berrange@redhat.com>
Unlike with SPICE and SDL which use the <gl> subelement to enable OpenGL
acceleration, specifying egl-headless graphics in the XML has
essentially the same meaning, thus in case of egl-headless we don't have
a need for the 'enable' element attribute and we'll only be interested
in the 'rendernode' one further down the road.
Signed-off-by: Erik Skultety <eskultet@redhat.com>
Reviewed-by: Ján Tomko <jtomko@redhat.com>