/* A correct . Copyright (C) 2007-2008 Free Software Foundation, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifndef _GL_FLOAT_H #if __GNUC__ >= 3 @PRAGMA_SYSTEM_HEADER@ #endif /* The include_next requires a split double-inclusion guard. */ #@INCLUDE_NEXT@ @NEXT_FLOAT_H@ #ifndef _GL_FLOAT_H #define _GL_FLOAT_H /* 'long double' properties. */ #if defined __i386__ && (defined __BEOS__ || defined __OpenBSD__) /* Number of mantissa units, in base FLT_RADIX. */ # undef LDBL_MANT_DIG # define LDBL_MANT_DIG 64 /* Number of decimal digits that is sufficient for representing a number. */ # undef LDBL_DIG # define LDBL_DIG 18 /* x-1 where x is the smallest representable number > 1. */ # undef LDBL_EPSILON # define LDBL_EPSILON 1.0842021724855044340E-19L /* Minimum e such that FLT_RADIX^(e-1) is a normalized number. */ # undef LDBL_MIN_EXP # define LDBL_MIN_EXP (-16381) /* Maximum e such that FLT_RADIX^(e-1) is a representable finite number. */ # undef LDBL_MAX_EXP # define LDBL_MAX_EXP 16384 /* Minimum positive normalized number. */ # undef LDBL_MIN # define LDBL_MIN 3.3621031431120935063E-4932L /* Maximum representable finite number. */ # undef LDBL_MAX # define LDBL_MAX 1.1897314953572317650E+4932L /* Minimum e such that 10^e is in the range of normalized numbers. */ # undef LDBL_MIN_10_EXP # define LDBL_MIN_10_EXP (-4931) /* Maximum e such that 10^e is in the range of representable finite numbers. */ # undef LDBL_MAX_10_EXP # define LDBL_MAX_10_EXP 4932 #endif #endif /* _GL_FLOAT_H */ #endif /* _GL_FLOAT_H */