/* * datatypes.c: management of structs for public data types * * Copyright (C) 2006-2014 Red Hat, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * */ #include #include #include "datatypes.h" #include "virerror.h" #include "virlog.h" #include "viralloc.h" #include "viruuid.h" #include "virstring.h" #define VIR_FROM_THIS VIR_FROM_NONE VIR_LOG_INIT("datatypes"); virClassPtr virConnectClass; virClassPtr virConnectCloseCallbackDataClass; virClassPtr virDomainClass; virClassPtr virDomainSnapshotClass; virClassPtr virInterfaceClass; virClassPtr virNetworkClass; virClassPtr virNodeDeviceClass; virClassPtr virNWFilterClass; virClassPtr virSecretClass; virClassPtr virStreamClass; virClassPtr virStorageVolClass; virClassPtr virStoragePoolClass; static void virConnectDispose(void *obj); static void virConnectCloseCallbackDataDispose(void *obj); static void virDomainDispose(void *obj); static void virDomainSnapshotDispose(void *obj); static void virInterfaceDispose(void *obj); static void virNetworkDispose(void *obj); static void virNodeDeviceDispose(void *obj); static void virNWFilterDispose(void *obj); static void virSecretDispose(void *obj); static void virStreamDispose(void *obj); static void virStorageVolDispose(void *obj); static void virStoragePoolDispose(void *obj); static int virDataTypesOnceInit(void) { #define DECLARE_CLASS_COMMON(basename, parent) \ if (!(basename ## Class = virClassNew(parent, \ #basename, \ sizeof(basename), \ basename ## Dispose))) \ return -1; #define DECLARE_CLASS(basename) \ DECLARE_CLASS_COMMON(basename, virClassForObject()) #define DECLARE_CLASS_LOCKABLE(basename) \ DECLARE_CLASS_COMMON(basename, virClassForObjectLockable()) DECLARE_CLASS(virConnect); DECLARE_CLASS_LOCKABLE(virConnectCloseCallbackData); DECLARE_CLASS(virDomain); DECLARE_CLASS(virDomainSnapshot); DECLARE_CLASS(virInterface); DECLARE_CLASS(virNetwork); DECLARE_CLASS(virNodeDevice); DECLARE_CLASS(virNWFilter); DECLARE_CLASS(virSecret); DECLARE_CLASS(virStream); DECLARE_CLASS(virStorageVol); DECLARE_CLASS(virStoragePool); #undef DECLARE_CLASS_COMMON #undef DECLARE_CLASS_LOCKABLE #undef DECLARE_CLASS return 0; } VIR_ONCE_GLOBAL_INIT(virDataTypes) /** * virGetConnect: * * Allocates a new hypervisor connection object. * * Returns a pointer to the connection object, or NULL on error. */ virConnectPtr virGetConnect(void) { virConnectPtr ret; if (virDataTypesInitialize() < 0) return NULL; if (!(ret = virObjectNew(virConnectClass))) return NULL; if (!(ret->closeCallback = virObjectNew(virConnectCloseCallbackDataClass))) goto error; if (virMutexInit(&ret->lock) < 0) goto error; return ret; error: virObjectUnref(ret); return NULL; } /** * virConnectDispose: * @obj: the hypervisor connection to release * * Unconditionally release all memory associated with a connection. * The connection object must not be used once this method returns. */ static void virConnectDispose(void *obj) { virConnectPtr conn = obj; if (conn->networkDriver) conn->networkDriver->networkClose(conn); if (conn->interfaceDriver) conn->interfaceDriver->interfaceClose(conn); if (conn->storageDriver) conn->storageDriver->storageClose(conn); if (conn->nodeDeviceDriver) conn->nodeDeviceDriver->nodeDeviceClose(conn); if (conn->secretDriver) conn->secretDriver->secretClose(conn); if (conn->nwfilterDriver) conn->nwfilterDriver->nwfilterClose(conn); if (conn->driver) conn->driver->connectClose(conn); virMutexLock(&conn->lock); virResetError(&conn->err); virURIFree(conn->uri); if (conn->closeCallback) { virObjectLock(conn->closeCallback); conn->closeCallback->callback = NULL; virObjectUnlock(conn->closeCallback); virObjectUnref(conn->closeCallback); } virMutexUnlock(&conn->lock); virMutexDestroy(&conn->lock); } /** * virConnectCloseCallbackDataDispose: * @obj: the close callback data to release * * Release resources bound to the connection close callback. */ static void virConnectCloseCallbackDataDispose(void *obj) { virConnectCloseCallbackDataPtr cb = obj; virObjectLock(cb); if (cb->freeCallback) cb->freeCallback(cb->opaque); virObjectUnlock(cb); } /** * virGetDomain: * @conn: the hypervisor connection * @name: pointer to the domain name * @uuid: pointer to the uuid * * Allocates a new domain object. When the object is no longer needed, * virObjectUnref() must be called in order to not leak data. * * Returns a pointer to the domain object, or NULL on error. */ virDomainPtr virGetDomain(virConnectPtr conn, const char *name, const unsigned char *uuid) { virDomainPtr ret = NULL; if (virDataTypesInitialize() < 0) return NULL; virCheckConnectGoto(conn, error); virCheckNonNullArgGoto(name, error); virCheckNonNullArgGoto(uuid, error); if (!(ret = virObjectNew(virDomainClass))) goto error; if (VIR_STRDUP(ret->name, name) < 0) goto error; ret->conn = virObjectRef(conn); ret->id = -1; memcpy(&(ret->uuid[0]), uuid, VIR_UUID_BUFLEN); return ret; error: virObjectUnref(ret); return NULL; } /** * virDomainDispose: * @obj: the domain to release * * Unconditionally release all memory associated with a domain. * The domain object must not be used once this method returns. * * It will also unreference the associated connection object, * which may also be released if its ref count hits zero. */ static void virDomainDispose(void *obj) { virDomainPtr domain = obj; char uuidstr[VIR_UUID_STRING_BUFLEN]; virUUIDFormat(domain->uuid, uuidstr); VIR_DEBUG("release domain %p %s %s", domain, domain->name, uuidstr); VIR_FREE(domain->name); virObjectUnref(domain->conn); } /** * virGetNetwork: * @conn: the hypervisor connection * @name: pointer to the network name * @uuid: pointer to the uuid * * Allocates a new network object. When the object is no longer needed, * virObjectUnref() must be called in order to not leak data. * * Returns a pointer to the network object, or NULL on error. */ virNetworkPtr virGetNetwork(virConnectPtr conn, const char *name, const unsigned char *uuid) { virNetworkPtr ret = NULL; if (virDataTypesInitialize() < 0) return NULL; virCheckConnectGoto(conn, error); virCheckNonNullArgGoto(name, error); virCheckNonNullArgGoto(uuid, error); if (!(ret = virObjectNew(virNetworkClass))) goto error; if (VIR_STRDUP(ret->name, name) < 0) goto error; ret->conn = virObjectRef(conn); memcpy(&(ret->uuid[0]), uuid, VIR_UUID_BUFLEN); return ret; error: virObjectUnref(ret); return NULL; } /** * virNetworkDispose: * @obj: the network to release * * Unconditionally release all memory associated with a network. * The network object must not be used once this method returns. * * It will also unreference the associated connection object, * which may also be released if its ref count hits zero. */ static void virNetworkDispose(void *obj) { virNetworkPtr network = obj; char uuidstr[VIR_UUID_STRING_BUFLEN]; virUUIDFormat(network->uuid, uuidstr); VIR_DEBUG("release network %p %s %s", network, network->name, uuidstr); VIR_FREE(network->name); virObjectUnref(network->conn); } /** * virGetInterface: * @conn: the hypervisor connection * @name: pointer to the interface name * @mac: pointer to the mac * * Allocates a new interface object. When the object is no longer needed, * virObjectUnref() must be called in order to not leak data. * * Returns a pointer to the interface object, or NULL on error. */ virInterfacePtr virGetInterface(virConnectPtr conn, const char *name, const char *mac) { virInterfacePtr ret = NULL; if (virDataTypesInitialize() < 0) return NULL; virCheckConnectGoto(conn, error); virCheckNonNullArgGoto(name, error); /* a NULL mac from caller is okay. Treat it as blank */ if (mac == NULL) mac = ""; if (!(ret = virObjectNew(virInterfaceClass))) goto error; if (VIR_STRDUP(ret->name, name) < 0 || VIR_STRDUP(ret->mac, mac) < 0) goto error; ret->conn = virObjectRef(conn); return ret; error: virObjectUnref(ret); return NULL; } /** * virInterfaceDispose: * @obj: the interface to release * * Unconditionally release all memory associated with an interface. * The interface object must not be used once this method returns. * * It will also unreference the associated connection object, * which may also be released if its ref count hits zero. */ static void virInterfaceDispose(void *obj) { virInterfacePtr iface = obj; VIR_DEBUG("release interface %p %s", iface, iface->name); VIR_FREE(iface->name); VIR_FREE(iface->mac); virObjectUnref(iface->conn); } /** * virGetStoragePool: * @conn: the hypervisor connection * @name: pointer to the storage pool name * @uuid: pointer to the uuid * @privateData: pointer to driver specific private data * @freeFunc: private data cleanup function pointer specfic to driver * * Allocates a new storage pool object. When the object is no longer needed, * virObjectUnref() must be called in order to not leak data. * * Returns a pointer to the storage pool object, or NULL on error. */ virStoragePoolPtr virGetStoragePool(virConnectPtr conn, const char *name, const unsigned char *uuid, void *privateData, virFreeCallback freeFunc) { virStoragePoolPtr ret = NULL; if (virDataTypesInitialize() < 0) return NULL; virCheckConnectGoto(conn, error); virCheckNonNullArgGoto(name, error); virCheckNonNullArgGoto(uuid, error); if (!(ret = virObjectNew(virStoragePoolClass))) goto error; if (VIR_STRDUP(ret->name, name) < 0) goto error; ret->conn = virObjectRef(conn); memcpy(&(ret->uuid[0]), uuid, VIR_UUID_BUFLEN); /* set the driver specific data */ ret->privateData = privateData; ret->privateDataFreeFunc = freeFunc; return ret; error: virObjectUnref(ret); return NULL; } /** * virStoragePoolDispose: * @obj: the storage pool to release * * Unconditionally release all memory associated with a pool. * The pool object must not be used once this method returns. * * It will also unreference the associated connection object, * which may also be released if its ref count hits zero. */ static void virStoragePoolDispose(void *obj) { virStoragePoolPtr pool = obj; char uuidstr[VIR_UUID_STRING_BUFLEN]; virUUIDFormat(pool->uuid, uuidstr); VIR_DEBUG("release pool %p %s %s", pool, pool->name, uuidstr); if (pool->privateDataFreeFunc) pool->privateDataFreeFunc(pool->privateData); VIR_FREE(pool->name); virObjectUnref(pool->conn); } /** * virGetStorageVol: * @conn: the hypervisor connection * @pool: pool owning the volume * @name: pointer to the storage vol name * @key: pointer to unique key of the volume * @privateData: pointer to driver specific private data * @freeFunc: private data cleanup function pointer specfic to driver * * Allocates a new storage volume object. When the object is no longer needed, * virObjectUnref() must be called in order to not leak data. * * Returns a pointer to the storage volume object, or NULL on error. */ virStorageVolPtr virGetStorageVol(virConnectPtr conn, const char *pool, const char *name, const char *key, void *privateData, virFreeCallback freeFunc) { virStorageVolPtr ret = NULL; if (virDataTypesInitialize() < 0) return NULL; virCheckConnectGoto(conn, error); virCheckNonNullArgGoto(pool, error); virCheckNonNullArgGoto(name, error); virCheckNonNullArgGoto(key, error); if (!(ret = virObjectNew(virStorageVolClass))) goto error; if (VIR_STRDUP(ret->pool, pool) < 0 || VIR_STRDUP(ret->name, name) < 0 || VIR_STRDUP(ret->key, key) < 0) goto error; ret->conn = virObjectRef(conn); /* set driver specific data */ ret->privateData = privateData; ret->privateDataFreeFunc = freeFunc; return ret; error: virObjectUnref(ret); return NULL; } /** * virStorageVolDispose: * @obj: the storage volume to release * * Unconditionally release all memory associated with a volume. * The volume object must not be used once this method returns. * * It will also unreference the associated connection object, * which may also be released if its ref count hits zero. */ static void virStorageVolDispose(void *obj) { virStorageVolPtr vol = obj; VIR_DEBUG("release vol %p %s", vol, vol->name); if (vol->privateDataFreeFunc) vol->privateDataFreeFunc(vol->privateData); VIR_FREE(vol->key); VIR_FREE(vol->name); VIR_FREE(vol->pool); virObjectUnref(vol->conn); } /** * virGetNodeDevice: * @conn: the hypervisor connection * @name: device name (unique on node) * * Allocates a new node device object. When the object is no longer needed, * virObjectUnref() must be called in order to not leak data. * * Returns a pointer to the node device object, or NULL on error. */ virNodeDevicePtr virGetNodeDevice(virConnectPtr conn, const char *name) { virNodeDevicePtr ret = NULL; if (virDataTypesInitialize() < 0) return NULL; virCheckConnectGoto(conn, error); virCheckNonNullArgGoto(name, error); if (!(ret = virObjectNew(virNodeDeviceClass))) goto error; if (VIR_STRDUP(ret->name, name) < 0) goto error; ret->conn = virObjectRef(conn); return ret; error: virObjectUnref(ret); return NULL; } /** * virNodeDeviceDispose: * @obj: the node device to release * * Unconditionally release all memory associated with a device. * The device object must not be used once this method returns. * * It will also unreference the associated connection object, * which may also be released if its ref count hits zero. */ static void virNodeDeviceDispose(void *obj) { virNodeDevicePtr dev = obj; VIR_DEBUG("release dev %p %s", dev, dev->name); VIR_FREE(dev->name); VIR_FREE(dev->parent); virObjectUnref(dev->conn); } /** * virGetSecret: * @conn: the hypervisor connection * @uuid: secret UUID * * Allocates a new secret object. When the object is no longer needed, * virObjectUnref() must be called in order to not leak data. * * Returns a pointer to the secret object, or NULL on error. */ virSecretPtr virGetSecret(virConnectPtr conn, const unsigned char *uuid, int usageType, const char *usageID) { virSecretPtr ret = NULL; if (virDataTypesInitialize() < 0) return NULL; virCheckConnectGoto(conn, error); virCheckNonNullArgGoto(uuid, error); virCheckNonNullArgGoto(usageID, error); if (!(ret = virObjectNew(virSecretClass))) return NULL; memcpy(&(ret->uuid[0]), uuid, VIR_UUID_BUFLEN); ret->usageType = usageType; if (VIR_STRDUP(ret->usageID, usageID) < 0) goto error; ret->conn = virObjectRef(conn); return ret; error: virObjectUnref(ret); return NULL; } /** * virSecretDispose: * @obj: the secret to release * * Unconditionally release all memory associated with a secret. * The secret object must not be used once this method returns. * * It will also unreference the associated connection object, * which may also be released if its ref count hits zero. */ static void virSecretDispose(void *obj) { virSecretPtr secret = obj; char uuidstr[VIR_UUID_STRING_BUFLEN]; virUUIDFormat(secret->uuid, uuidstr); VIR_DEBUG("release secret %p %s", secret, uuidstr); VIR_FREE(secret->usageID); virObjectUnref(secret->conn); } /** * virGetStream: * @conn: the hypervisor connection * * Allocates a new stream object. When the object is no longer needed, * virObjectUnref() must be called in order to not leak data. * * Returns a pointer to the stream object, or NULL on error. */ virStreamPtr virGetStream(virConnectPtr conn) { virStreamPtr ret = NULL; if (virDataTypesInitialize() < 0) return NULL; if (!(ret = virObjectNew(virStreamClass))) return NULL; ret->conn = virObjectRef(conn); return ret; } /** * virStreamDispose: * @obj: the stream to release * * Unconditionally release all memory associated with a stream. * The stream object must not be used once this method returns. * * It will also unreference the associated connection object, * which may also be released if its ref count hits zero. */ static void virStreamDispose(void *obj) { virStreamPtr st = obj; VIR_DEBUG("release dev %p", st); virObjectUnref(st->conn); } /** * virGetNWFilter: * @conn: the hypervisor connection * @name: pointer to the network filter pool name * @uuid: pointer to the uuid * * Allocates a new network filter object. When the object is no longer needed, * virObjectUnref() must be called in order to not leak data. * * Returns a pointer to the network filter object, or NULL on error. */ virNWFilterPtr virGetNWFilter(virConnectPtr conn, const char *name, const unsigned char *uuid) { virNWFilterPtr ret = NULL; if (virDataTypesInitialize() < 0) return NULL; virCheckConnectGoto(conn, error); virCheckNonNullArgGoto(name, error); virCheckNonNullArgGoto(uuid, error); if (!(ret = virObjectNew(virNWFilterClass))) goto error; if (VIR_STRDUP(ret->name, name) < 0) goto error; memcpy(&(ret->uuid[0]), uuid, VIR_UUID_BUFLEN); ret->conn = virObjectRef(conn); return ret; error: virObjectUnref(ret); return NULL; } /** * virNWFilterDispose: * @obj: the network filter to release * * Unconditionally release all memory associated with a nwfilter. * The nwfilter object must not be used once this method returns. * * It will also unreference the associated connection object, * which may also be released if its ref count hits zero. */ static void virNWFilterDispose(void *obj) { virNWFilterPtr nwfilter = obj; char uuidstr[VIR_UUID_STRING_BUFLEN]; virUUIDFormat(nwfilter->uuid, uuidstr); VIR_DEBUG("release nwfilter %p %s %s", nwfilter, nwfilter->name, uuidstr); VIR_FREE(nwfilter->name); virObjectUnref(nwfilter->conn); } /** * virGetDomainSnapshot: * @domain: the domain to snapshot * @name: pointer to the domain snapshot name * * Allocates a new domain snapshot object. When the object is no longer needed, * virObjectUnref() must be called in order to not leak data. * * Returns a pointer to the domain snapshot object, or NULL on error. */ virDomainSnapshotPtr virGetDomainSnapshot(virDomainPtr domain, const char *name) { virDomainSnapshotPtr ret = NULL; if (virDataTypesInitialize() < 0) return NULL; virCheckDomainGoto(domain, error); virCheckNonNullArgGoto(name, error); if (!(ret = virObjectNew(virDomainSnapshotClass))) goto error; if (VIR_STRDUP(ret->name, name) < 0) goto error; ret->domain = virObjectRef(domain); return ret; error: virObjectUnref(ret); return NULL; } /** * virDomainSnapshotDispose: * @obj: the domain snapshot to release * * Unconditionally release all memory associated with a snapshot. * The snapshot object must not be used once this method returns. * * It will also unreference the associated connection object, * which may also be released if its ref count hits zero. */ static void virDomainSnapshotDispose(void *obj) { virDomainSnapshotPtr snapshot = obj; VIR_DEBUG("release snapshot %p %s", snapshot, snapshot->name); VIR_FREE(snapshot->name); virObjectUnref(snapshot->domain); }