libvirt/src/datatypes.c
Michael Chapman 030cbd6302 datatypes: Fix comments
- As of commit 2ff4c137, all virGet*() functions in datatypes.c always
  return pointers to new objects. Objects are not cached in a
  per-connection hashtable.

- Fix variable names in comments for all vir*Dispose() functions in
  datatypes.c.

- Add comments for virGetStream(), virStreamDispose(),
  virGetDomainSnapshot(), virDomainSnapshotDispose().

Signed-off-by: Michael Chapman <mike@very.puzzling.org>
2014-03-17 17:32:16 +01:00

826 lines
20 KiB
C

/*
* datatypes.c: management of structs for public data types
*
* Copyright (C) 2006-2014 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#include <config.h>
#include <unistd.h>
#include "datatypes.h"
#include "virerror.h"
#include "virlog.h"
#include "viralloc.h"
#include "viruuid.h"
#include "virstring.h"
#define VIR_FROM_THIS VIR_FROM_NONE
virClassPtr virConnectClass;
virClassPtr virConnectCloseCallbackDataClass;
virClassPtr virDomainClass;
virClassPtr virDomainSnapshotClass;
virClassPtr virInterfaceClass;
virClassPtr virNetworkClass;
virClassPtr virNodeDeviceClass;
virClassPtr virNWFilterClass;
virClassPtr virSecretClass;
virClassPtr virStreamClass;
virClassPtr virStorageVolClass;
virClassPtr virStoragePoolClass;
static void virConnectDispose(void *obj);
static void virConnectCloseCallbackDataDispose(void *obj);
static void virDomainDispose(void *obj);
static void virDomainSnapshotDispose(void *obj);
static void virInterfaceDispose(void *obj);
static void virNetworkDispose(void *obj);
static void virNodeDeviceDispose(void *obj);
static void virNWFilterDispose(void *obj);
static void virSecretDispose(void *obj);
static void virStreamDispose(void *obj);
static void virStorageVolDispose(void *obj);
static void virStoragePoolDispose(void *obj);
static int
virDataTypesOnceInit(void)
{
#define DECLARE_CLASS_COMMON(basename, parent) \
if (!(basename ## Class = virClassNew(parent, \
#basename, \
sizeof(basename), \
basename ## Dispose))) \
return -1;
#define DECLARE_CLASS(basename) \
DECLARE_CLASS_COMMON(basename, virClassForObject())
#define DECLARE_CLASS_LOCKABLE(basename) \
DECLARE_CLASS_COMMON(basename, virClassForObjectLockable())
DECLARE_CLASS(virConnect);
DECLARE_CLASS_LOCKABLE(virConnectCloseCallbackData);
DECLARE_CLASS(virDomain);
DECLARE_CLASS(virDomainSnapshot);
DECLARE_CLASS(virInterface);
DECLARE_CLASS(virNetwork);
DECLARE_CLASS(virNodeDevice);
DECLARE_CLASS(virNWFilter);
DECLARE_CLASS(virSecret);
DECLARE_CLASS(virStream);
DECLARE_CLASS(virStorageVol);
DECLARE_CLASS(virStoragePool);
#undef DECLARE_CLASS_COMMON
#undef DECLARE_CLASS_LOCKABLE
#undef DECLARE_CLASS
return 0;
}
VIR_ONCE_GLOBAL_INIT(virDataTypes)
/**
* virGetConnect:
*
* Allocates a new hypervisor connection object.
*
* Returns a pointer to the connection object, or NULL on error.
*/
virConnectPtr
virGetConnect(void)
{
virConnectPtr ret;
if (virDataTypesInitialize() < 0)
return NULL;
if (!(ret = virObjectNew(virConnectClass)))
return NULL;
if (!(ret->closeCallback = virObjectNew(virConnectCloseCallbackDataClass)))
goto error;
if (virMutexInit(&ret->lock) < 0)
goto error;
return ret;
error:
virObjectUnref(ret);
return NULL;
}
/**
* virConnectDispose:
* @obj: the hypervisor connection to release
*
* Unconditionally release all memory associated with a connection.
* The connection object must not be used once this method returns.
*/
static void
virConnectDispose(void *obj)
{
virConnectPtr conn = obj;
if (conn->networkDriver)
conn->networkDriver->networkClose(conn);
if (conn->interfaceDriver)
conn->interfaceDriver->interfaceClose(conn);
if (conn->storageDriver)
conn->storageDriver->storageClose(conn);
if (conn->nodeDeviceDriver)
conn->nodeDeviceDriver->nodeDeviceClose(conn);
if (conn->secretDriver)
conn->secretDriver->secretClose(conn);
if (conn->nwfilterDriver)
conn->nwfilterDriver->nwfilterClose(conn);
if (conn->driver)
conn->driver->connectClose(conn);
virMutexLock(&conn->lock);
virResetError(&conn->err);
virURIFree(conn->uri);
if (conn->closeCallback) {
virObjectLock(conn->closeCallback);
conn->closeCallback->callback = NULL;
virObjectUnlock(conn->closeCallback);
virObjectUnref(conn->closeCallback);
}
virMutexUnlock(&conn->lock);
virMutexDestroy(&conn->lock);
}
/**
* virConnectCloseCallbackDataDispose:
* @obj: the close callback data to release
*
* Release resources bound to the connection close callback.
*/
static void
virConnectCloseCallbackDataDispose(void *obj)
{
virConnectCloseCallbackDataPtr cb = obj;
virObjectLock(cb);
if (cb->freeCallback)
cb->freeCallback(cb->opaque);
virObjectUnlock(cb);
}
/**
* virGetDomain:
* @conn: the hypervisor connection
* @name: pointer to the domain name
* @uuid: pointer to the uuid
*
* Allocates a new domain object. When the object is no longer needed,
* virObjectUnref() must be called in order to not leak data.
*
* Returns a pointer to the domain object, or NULL on error.
*/
virDomainPtr
virGetDomain(virConnectPtr conn, const char *name, const unsigned char *uuid)
{
virDomainPtr ret = NULL;
if (virDataTypesInitialize() < 0)
return NULL;
virCheckConnectGoto(conn, error);
virCheckNonNullArgGoto(name, error);
virCheckNonNullArgGoto(uuid, error);
if (!(ret = virObjectNew(virDomainClass)))
goto error;
if (VIR_STRDUP(ret->name, name) < 0)
goto error;
ret->conn = virObjectRef(conn);
ret->id = -1;
memcpy(&(ret->uuid[0]), uuid, VIR_UUID_BUFLEN);
return ret;
error:
virObjectUnref(ret);
return NULL;
}
/**
* virDomainDispose:
* @obj: the domain to release
*
* Unconditionally release all memory associated with a domain.
* The domain object must not be used once this method returns.
*
* It will also unreference the associated connection object,
* which may also be released if its ref count hits zero.
*/
static void
virDomainDispose(void *obj)
{
virDomainPtr domain = obj;
char uuidstr[VIR_UUID_STRING_BUFLEN];
virUUIDFormat(domain->uuid, uuidstr);
VIR_DEBUG("release domain %p %s %s", domain, domain->name, uuidstr);
VIR_FREE(domain->name);
virObjectUnref(domain->conn);
}
/**
* virGetNetwork:
* @conn: the hypervisor connection
* @name: pointer to the network name
* @uuid: pointer to the uuid
*
* Allocates a new network object. When the object is no longer needed,
* virObjectUnref() must be called in order to not leak data.
*
* Returns a pointer to the network object, or NULL on error.
*/
virNetworkPtr
virGetNetwork(virConnectPtr conn, const char *name, const unsigned char *uuid)
{
virNetworkPtr ret = NULL;
if (virDataTypesInitialize() < 0)
return NULL;
virCheckConnectGoto(conn, error);
virCheckNonNullArgGoto(name, error);
virCheckNonNullArgGoto(uuid, error);
if (!(ret = virObjectNew(virNetworkClass)))
goto error;
if (VIR_STRDUP(ret->name, name) < 0)
goto error;
ret->conn = virObjectRef(conn);
memcpy(&(ret->uuid[0]), uuid, VIR_UUID_BUFLEN);
return ret;
error:
virObjectUnref(ret);
return NULL;
}
/**
* virNetworkDispose:
* @obj: the network to release
*
* Unconditionally release all memory associated with a network.
* The network object must not be used once this method returns.
*
* It will also unreference the associated connection object,
* which may also be released if its ref count hits zero.
*/
static void
virNetworkDispose(void *obj)
{
virNetworkPtr network = obj;
char uuidstr[VIR_UUID_STRING_BUFLEN];
virUUIDFormat(network->uuid, uuidstr);
VIR_DEBUG("release network %p %s %s", network, network->name, uuidstr);
VIR_FREE(network->name);
virObjectUnref(network->conn);
}
/**
* virGetInterface:
* @conn: the hypervisor connection
* @name: pointer to the interface name
* @mac: pointer to the mac
*
* Allocates a new interface object. When the object is no longer needed,
* virObjectUnref() must be called in order to not leak data.
*
* Returns a pointer to the interface object, or NULL on error.
*/
virInterfacePtr
virGetInterface(virConnectPtr conn, const char *name, const char *mac)
{
virInterfacePtr ret = NULL;
if (virDataTypesInitialize() < 0)
return NULL;
virCheckConnectGoto(conn, error);
virCheckNonNullArgGoto(name, error);
/* a NULL mac from caller is okay. Treat it as blank */
if (mac == NULL)
mac = "";
if (!(ret = virObjectNew(virInterfaceClass)))
goto error;
if (VIR_STRDUP(ret->name, name) < 0 ||
VIR_STRDUP(ret->mac, mac) < 0)
goto error;
ret->conn = virObjectRef(conn);
return ret;
error:
virObjectUnref(ret);
return NULL;
}
/**
* virInterfaceDispose:
* @obj: the interface to release
*
* Unconditionally release all memory associated with an interface.
* The interface object must not be used once this method returns.
*
* It will also unreference the associated connection object,
* which may also be released if its ref count hits zero.
*/
static void
virInterfaceDispose(void *obj)
{
virInterfacePtr iface = obj;
VIR_DEBUG("release interface %p %s", iface, iface->name);
VIR_FREE(iface->name);
VIR_FREE(iface->mac);
virObjectUnref(iface->conn);
}
/**
* virGetStoragePool:
* @conn: the hypervisor connection
* @name: pointer to the storage pool name
* @uuid: pointer to the uuid
* @privateData: pointer to driver specific private data
* @freeFunc: private data cleanup function pointer specfic to driver
*
* Allocates a new storage pool object. When the object is no longer needed,
* virObjectUnref() must be called in order to not leak data.
*
* Returns a pointer to the storage pool object, or NULL on error.
*/
virStoragePoolPtr
virGetStoragePool(virConnectPtr conn, const char *name,
const unsigned char *uuid,
void *privateData, virFreeCallback freeFunc)
{
virStoragePoolPtr ret = NULL;
if (virDataTypesInitialize() < 0)
return NULL;
virCheckConnectGoto(conn, error);
virCheckNonNullArgGoto(name, error);
virCheckNonNullArgGoto(uuid, error);
if (!(ret = virObjectNew(virStoragePoolClass)))
goto error;
if (VIR_STRDUP(ret->name, name) < 0)
goto error;
ret->conn = virObjectRef(conn);
memcpy(&(ret->uuid[0]), uuid, VIR_UUID_BUFLEN);
/* set the driver specific data */
ret->privateData = privateData;
ret->privateDataFreeFunc = freeFunc;
return ret;
error:
virObjectUnref(ret);
return NULL;
}
/**
* virStoragePoolDispose:
* @obj: the storage pool to release
*
* Unconditionally release all memory associated with a pool.
* The pool object must not be used once this method returns.
*
* It will also unreference the associated connection object,
* which may also be released if its ref count hits zero.
*/
static void
virStoragePoolDispose(void *obj)
{
virStoragePoolPtr pool = obj;
char uuidstr[VIR_UUID_STRING_BUFLEN];
virUUIDFormat(pool->uuid, uuidstr);
VIR_DEBUG("release pool %p %s %s", pool, pool->name, uuidstr);
if (pool->privateDataFreeFunc) {
pool->privateDataFreeFunc(pool->privateData);
}
VIR_FREE(pool->name);
virObjectUnref(pool->conn);
}
/**
* virGetStorageVol:
* @conn: the hypervisor connection
* @pool: pool owning the volume
* @name: pointer to the storage vol name
* @key: pointer to unique key of the volume
* @privateData: pointer to driver specific private data
* @freeFunc: private data cleanup function pointer specfic to driver
*
* Allocates a new storage volume object. When the object is no longer needed,
* virObjectUnref() must be called in order to not leak data.
*
* Returns a pointer to the storage volume object, or NULL on error.
*/
virStorageVolPtr
virGetStorageVol(virConnectPtr conn, const char *pool, const char *name,
const char *key, void *privateData, virFreeCallback freeFunc)
{
virStorageVolPtr ret = NULL;
if (virDataTypesInitialize() < 0)
return NULL;
virCheckConnectGoto(conn, error);
virCheckNonNullArgGoto(pool, error);
virCheckNonNullArgGoto(name, error);
virCheckNonNullArgGoto(key, error);
if (!(ret = virObjectNew(virStorageVolClass)))
goto error;
if (VIR_STRDUP(ret->pool, pool) < 0 ||
VIR_STRDUP(ret->name, name) < 0 ||
VIR_STRDUP(ret->key, key) < 0)
goto error;
ret->conn = virObjectRef(conn);
/* set driver specific data */
ret->privateData = privateData;
ret->privateDataFreeFunc = freeFunc;
return ret;
error:
virObjectUnref(ret);
return NULL;
}
/**
* virStorageVolDispose:
* @obj: the storage volume to release
*
* Unconditionally release all memory associated with a volume.
* The volume object must not be used once this method returns.
*
* It will also unreference the associated connection object,
* which may also be released if its ref count hits zero.
*/
static void
virStorageVolDispose(void *obj)
{
virStorageVolPtr vol = obj;
VIR_DEBUG("release vol %p %s", vol, vol->name);
if (vol->privateDataFreeFunc) {
vol->privateDataFreeFunc(vol->privateData);
}
VIR_FREE(vol->key);
VIR_FREE(vol->name);
VIR_FREE(vol->pool);
virObjectUnref(vol->conn);
}
/**
* virGetNodeDevice:
* @conn: the hypervisor connection
* @name: device name (unique on node)
*
* Allocates a new node device object. When the object is no longer needed,
* virObjectUnref() must be called in order to not leak data.
*
* Returns a pointer to the node device object, or NULL on error.
*/
virNodeDevicePtr
virGetNodeDevice(virConnectPtr conn, const char *name)
{
virNodeDevicePtr ret = NULL;
if (virDataTypesInitialize() < 0)
return NULL;
virCheckConnectGoto(conn, error);
virCheckNonNullArgGoto(name, error);
if (!(ret = virObjectNew(virNodeDeviceClass)))
goto error;
if (VIR_STRDUP(ret->name, name) < 0)
goto error;
ret->conn = virObjectRef(conn);
return ret;
error:
virObjectUnref(ret);
return NULL;
}
/**
* virNodeDeviceDispose:
* @obj: the node device to release
*
* Unconditionally release all memory associated with a device.
* The device object must not be used once this method returns.
*
* It will also unreference the associated connection object,
* which may also be released if its ref count hits zero.
*/
static void
virNodeDeviceDispose(void *obj)
{
virNodeDevicePtr dev = obj;
VIR_DEBUG("release dev %p %s", dev, dev->name);
VIR_FREE(dev->name);
VIR_FREE(dev->parent);
virObjectUnref(dev->conn);
}
/**
* virGetSecret:
* @conn: the hypervisor connection
* @uuid: secret UUID
*
* Allocates a new secret object. When the object is no longer needed,
* virObjectUnref() must be called in order to not leak data.
*
* Returns a pointer to the secret object, or NULL on error.
*/
virSecretPtr
virGetSecret(virConnectPtr conn, const unsigned char *uuid,
int usageType, const char *usageID)
{
virSecretPtr ret = NULL;
if (virDataTypesInitialize() < 0)
return NULL;
virCheckConnectGoto(conn, error);
virCheckNonNullArgGoto(uuid, error);
virCheckNonNullArgGoto(usageID, error);
if (!(ret = virObjectNew(virSecretClass)))
return NULL;
memcpy(&(ret->uuid[0]), uuid, VIR_UUID_BUFLEN);
ret->usageType = usageType;
if (VIR_STRDUP(ret->usageID, usageID) < 0)
goto error;
ret->conn = virObjectRef(conn);
return ret;
error:
virObjectUnref(ret);
return NULL;
}
/**
* virSecretDispose:
* @obj: the secret to release
*
* Unconditionally release all memory associated with a secret.
* The secret object must not be used once this method returns.
*
* It will also unreference the associated connection object,
* which may also be released if its ref count hits zero.
*/
static void
virSecretDispose(void *obj)
{
virSecretPtr secret = obj;
char uuidstr[VIR_UUID_STRING_BUFLEN];
virUUIDFormat(secret->uuid, uuidstr);
VIR_DEBUG("release secret %p %s", secret, uuidstr);
VIR_FREE(secret->usageID);
virObjectUnref(secret->conn);
}
/**
* virGetStream:
* @conn: the hypervisor connection
*
* Allocates a new stream object. When the object is no longer needed,
* virObjectUnref() must be called in order to not leak data.
*
* Returns a pointer to the stream object, or NULL on error.
*/
virStreamPtr
virGetStream(virConnectPtr conn)
{
virStreamPtr ret = NULL;
if (virDataTypesInitialize() < 0)
return NULL;
if (!(ret = virObjectNew(virStreamClass)))
return NULL;
ret->conn = virObjectRef(conn);
return ret;
}
/**
* virStreamDispose:
* @obj: the stream to release
*
* Unconditionally release all memory associated with a stream.
* The stream object must not be used once this method returns.
*
* It will also unreference the associated connection object,
* which may also be released if its ref count hits zero.
*/
static void
virStreamDispose(void *obj)
{
virStreamPtr st = obj;
VIR_DEBUG("release dev %p", st);
virObjectUnref(st->conn);
}
/**
* virGetNWFilter:
* @conn: the hypervisor connection
* @name: pointer to the network filter pool name
* @uuid: pointer to the uuid
*
* Allocates a new network filter object. When the object is no longer needed,
* virObjectUnref() must be called in order to not leak data.
*
* Returns a pointer to the network filter object, or NULL on error.
*/
virNWFilterPtr
virGetNWFilter(virConnectPtr conn, const char *name,
const unsigned char *uuid)
{
virNWFilterPtr ret = NULL;
if (virDataTypesInitialize() < 0)
return NULL;
virCheckConnectGoto(conn, error);
virCheckNonNullArgGoto(name, error);
virCheckNonNullArgGoto(uuid, error);
if (!(ret = virObjectNew(virNWFilterClass)))
goto error;
if (VIR_STRDUP(ret->name, name) < 0)
goto error;
memcpy(&(ret->uuid[0]), uuid, VIR_UUID_BUFLEN);
ret->conn = virObjectRef(conn);
return ret;
error:
virObjectUnref(ret);
return NULL;
}
/**
* virNWFilterDispose:
* @obj: the network filter to release
*
* Unconditionally release all memory associated with a nwfilter.
* The nwfilter object must not be used once this method returns.
*
* It will also unreference the associated connection object,
* which may also be released if its ref count hits zero.
*/
static void
virNWFilterDispose(void *obj)
{
virNWFilterPtr nwfilter = obj;
char uuidstr[VIR_UUID_STRING_BUFLEN];
virUUIDFormat(nwfilter->uuid, uuidstr);
VIR_DEBUG("release nwfilter %p %s %s", nwfilter, nwfilter->name, uuidstr);
VIR_FREE(nwfilter->name);
virObjectUnref(nwfilter->conn);
}
/**
* virGetDomainSnapshot:
* @domain: the domain to snapshot
* @name: pointer to the domain snapshot name
*
* Allocates a new domain snapshot object. When the object is no longer needed,
* virObjectUnref() must be called in order to not leak data.
*
* Returns a pointer to the domain snapshot object, or NULL on error.
*/
virDomainSnapshotPtr
virGetDomainSnapshot(virDomainPtr domain, const char *name)
{
virDomainSnapshotPtr ret = NULL;
if (virDataTypesInitialize() < 0)
return NULL;
virCheckDomainGoto(domain, error);
virCheckNonNullArgGoto(name, error);
if (!(ret = virObjectNew(virDomainSnapshotClass)))
goto error;
if (VIR_STRDUP(ret->name, name) < 0)
goto error;
ret->domain = virObjectRef(domain);
return ret;
error:
virObjectUnref(ret);
return NULL;
}
/**
* virDomainSnapshotDispose:
* @obj: the domain snapshot to release
*
* Unconditionally release all memory associated with a snapshot.
* The snapshot object must not be used once this method returns.
*
* It will also unreference the associated connection object,
* which may also be released if its ref count hits zero.
*/
static void
virDomainSnapshotDispose(void *obj)
{
virDomainSnapshotPtr snapshot = obj;
VIR_DEBUG("release snapshot %p %s", snapshot, snapshot->name);
VIR_FREE(snapshot->name);
virObjectUnref(snapshot->domain);
}