libvirt/src/util/viralloc.h
Ján Tomko 79cb397b39 util: delete VIR_ALLOC and VIR_ALLOC_N
Signed-off-by: Ján Tomko <jtomko@redhat.com>
Reviewed-by: Pavel Hrdina <phrdina@redhat.com>
2020-10-08 19:19:22 +02:00

389 lines
16 KiB
C

/*
* viralloc.h: safer memory allocation
*
* Copyright (C) 2010-2014 Red Hat, Inc.
* Copyright (C) 2008 Daniel P. Berrange
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#pragma once
#include "internal.h"
/**
* DEPRECATION WARNING
*
* APIs in this file should only be used when modifying existing code.
* Consider converting existing code to use the new APIs when touching
* it. All new code must use the GLib memory allocation APIs and/or
* GLib array data types. See the hacking file for more guidance.
*/
/* Don't call these directly - use the macros below */
int virReallocN(void *ptrptr, size_t size, size_t count)
G_GNUC_WARN_UNUSED_RESULT ATTRIBUTE_NONNULL(1);
int virExpandN(void *ptrptr, size_t size, size_t *count, size_t add)
G_GNUC_WARN_UNUSED_RESULT ATTRIBUTE_NONNULL(1) ATTRIBUTE_NONNULL(3);
int virResizeN(void *ptrptr, size_t size, size_t *alloc, size_t count, size_t desired)
G_GNUC_WARN_UNUSED_RESULT ATTRIBUTE_NONNULL(1) ATTRIBUTE_NONNULL(3);
void virShrinkN(void *ptrptr, size_t size, size_t *count, size_t toremove)
ATTRIBUTE_NONNULL(1) ATTRIBUTE_NONNULL(3);
int virInsertElementsN(void *ptrptr, size_t size, size_t at, size_t *countptr,
size_t add, void *newelem,
bool clearOriginal, bool inPlace)
G_GNUC_WARN_UNUSED_RESULT ATTRIBUTE_NONNULL(1) ATTRIBUTE_NONNULL(4);
int virDeleteElementsN(void *ptrptr, size_t size, size_t at, size_t *countptr,
size_t toremove, bool inPlace)
ATTRIBUTE_NONNULL(1) ATTRIBUTE_NONNULL(4);
int virAllocVar(void *ptrptr, size_t struct_size, size_t element_size, size_t count)
G_GNUC_WARN_UNUSED_RESULT ATTRIBUTE_NONNULL(1);
void virDispose(void *ptrptr, size_t count, size_t element_size, size_t *countptr)
ATTRIBUTE_NONNULL(1);
void virDisposeString(char **strptr)
ATTRIBUTE_NONNULL(1);
/**
* VIR_REALLOC_N:
* @ptr: pointer to hold address of allocated memory
* @count: number of elements to allocate
*
* Re-allocate an array of 'count' elements, each sizeof(*ptr)
* bytes long and store the address of allocated memory in
* 'ptr'. If 'ptr' grew, the added memory is uninitialized.
*
* This macro is safe to use on arguments with side effects.
*
* Returns 0 on success, aborts on OOM
*/
#define VIR_REALLOC_N(ptr, count) virReallocN(&(ptr), sizeof(*(ptr)), (count))
/**
* VIR_EXPAND_N:
* @ptr: pointer to hold address of allocated memory
* @count: variable tracking number of elements currently allocated
* @add: number of elements to add
*
* Re-allocate an array of 'count' elements, each sizeof(*ptr)
* bytes long, to be 'count' + 'add' elements long, then store the
* address of allocated memory in 'ptr' and the new size in 'count'.
* The new elements are filled with zero.
*
* This macro is safe to use on arguments with side effects.
*
* Returns 0 on success, aborts on OOM
*/
#define VIR_EXPAND_N(ptr, count, add) virExpandN(&(ptr), sizeof(*(ptr)), &(count), add)
/**
* VIR_RESIZE_N:
* @ptr: pointer to hold address of allocated memory
* @alloc: variable tracking number of elements currently allocated
* @count: number of elements currently in use
* @add: minimum number of elements to additionally support
*
* Blindly using VIR_EXPAND_N(array, alloc, 1) in a loop scales
* quadratically, because every iteration must copy contents from
* all prior iterations. But amortized linear scaling can be achieved
* by tracking allocation size separately from the number of used
* elements, and growing geometrically only as needed.
*
* If 'count' + 'add' is larger than 'alloc', then geometrically reallocate
* the array of 'alloc' elements, each sizeof(*ptr) bytes long, and store
* the address of allocated memory in 'ptr' and the new size in 'alloc'.
* The new elements are filled with zero.
*
* This macro is safe to use on arguments with side effects.
*
* Returns 0 on success, aborts on OOM
*/
#define VIR_RESIZE_N(ptr, alloc, count, add) \
virResizeN(&(ptr), sizeof(*(ptr)), &(alloc), count, add)
/**
* VIR_SHRINK_N:
* @ptr: pointer to hold address of allocated memory
* @count: variable tracking number of elements currently allocated
* @remove: number of elements to remove
*
* Re-allocate an array of 'count' elements, each sizeof(*ptr)
* bytes long, to be 'count' - 'remove' elements long, then store the
* address of allocated memory in 'ptr' and the new size in 'count'.
* If 'count' <= 'remove', the entire array is freed.
*
* This macro is safe to use on arguments with side effects.
*
* No return value.
*/
#define VIR_SHRINK_N(ptr, count, remove) \
virShrinkN(&(ptr), sizeof(*(ptr)), &(count), remove)
/**
* VIR_TYPEMATCH:
*
* The following macro seems a bit cryptic, so it needs a thorough
* explanation. Its purpose is to check for assignment compatibility
* and identical size between two values without creating any side
* effects (by doing something silly like actually assigning one to
* the other). Note that it takes advantage of the C89-guaranteed
* property of sizeof() - it cannot have any side effects, so anything
* that happens inside sizeof() will not have any effect at runtime.
*
* VIR_TYPEMATCH evaluates to "1" if the two passed values are both
* assignment-compatible and the same size, and otherwise generates a
* compile-time error. It determines the result by performing the
* following three operations:
*
* * sizeof(*(a) = *(b)) assures that *a and *b are
* assignment-compatible (they may still have a different size
* though! e.g. longVar = intVar) (If not, there is a compile-time
* error. If so, the result of that subexpression is sizeof(*(a)),
* i.e. one element of the array)
*
* * sizeof(*(a) = *(b)) == sizeof(*(b)) checks if *a and *b are also
* of the same size (so that, e.g. you don't accidentally copy an
* int plus the random bytes following it into an array of long). It
* evaluates to 1 if they are the same, and 0 otherwise.
*
* * sizeof(char[2 * (result of previous step) - 1]) evaluates to 1
* if the previous step was successful (char [(2*1) - 1] i.e.
* char[1]), or generates a compile error if it wasn't successful
* (char[2*0 -1] i.e. char[-1], which isn't valid in C).
*
* So VIR_TYPEMATCH(a, b) will either abort the compile with an error,
* or evaluate to "1", and in the meantime check that we've actually
* added the correct &'s and/or *'s to the arguments. (Whew!)
*/
#define VIR_TYPEMATCH(a, b) \
sizeof(char[2 * (sizeof(*(a) = *(b)) == sizeof(*(b))) - 1])
/**
* VIR_INSERT_ELEMENT:
* @ptr: pointer to array of objects (*not* ptr to ptr)
* @at: index within array where new elements should be added
* @count: variable tracking number of elements currently allocated
* @newelem: the new element to move into place (*not* a pointer to
* the element, but the element itself).
* (the original will be zeroed out if successful)
*
* Re-allocate an array of 'count' elements, each sizeof(*ptr) bytes
* long, to be 'count' + 1 elements long, then appropriately move
* the elements starting at ptr[at] up by 1 element, copy the
* item 'newelem' into ptr[at], then store the address of
* allocated memory in 'ptr' and the new size in 'count'.
*
* VIR_INSERT_ELEMENT_COPY is identical, but doesn't clear out the
* original element to 0 on success, so there are two copies of the
* element. This is useful if the "element" is actually just a
* pointer to the real data, and you want to maintain a reference to
* it for use after the insert is completed; but if the "element" is
* an object that points to other allocated memory, having multiple
* copies can cause problems (e.g. double free).
*
* VIR_INSERT_ELEMENT_*INPLACE are identical, but assume any necessary
* memory re-allocation has already been done.
*
* VIR_INSERT_ELEMENT_* all need to send "1" as the "add" argument to
* virInsertElementsN (which has the currently-unused capability of
* inserting multiple items at once). We use this to our advantage by
* replacing it with VIR_TYPECHECK(ptr, &newelem) so that we can be
* assured ptr and &newelem are of compatible types.
*
* These macros are safe to use on arguments with side effects.
*
* Returns -1 on failure (with OOM error reported), 0 on success
*/
#define VIR_INSERT_ELEMENT(ptr, at, count, newelem) \
virInsertElementsN(&(ptr), sizeof(*(ptr)), at, &(count), \
VIR_TYPEMATCH(ptr, &(newelem)), &(newelem), true, false)
#define VIR_INSERT_ELEMENT_COPY(ptr, at, count, newelem) \
virInsertElementsN(&(ptr), sizeof(*(ptr)), at, &(count), \
VIR_TYPEMATCH(ptr, &(newelem)), &(newelem), false, false)
#define VIR_INSERT_ELEMENT_INPLACE(ptr, at, count, newelem) \
virInsertElementsN(&(ptr), sizeof(*(ptr)), at, &(count), \
VIR_TYPEMATCH(ptr, &(newelem)), &(newelem), true, true)
#define VIR_INSERT_ELEMENT_COPY_INPLACE(ptr, at, count, newelem) \
virInsertElementsN(&(ptr), sizeof(*(ptr)), at, &(count), \
VIR_TYPEMATCH(ptr, &(newelem)), &(newelem), false, true)
/**
* VIR_APPEND_ELEMENT:
* @ptr: pointer to array of objects (*not* ptr to ptr)
* @count: variable tracking number of elements currently allocated
* @newelem: the new element to move into place (*not* a pointer to
* the element, but the element itself).
* (the original will be zeroed out if successful)
*
* Re-allocate an array of 'count' elements, each sizeof(*ptr) bytes
* long, to be 'count' + 1 elements long, then copy the item from
* 'newelem' into ptr[count+1], and store the address of allocated
* memory in 'ptr' and the new size in 'count'. If 'newelem' is NULL,
* the new element at ptr[at] is instead filled with zero.
*
* VIR_APPEND_ELEMENT_COPY is identical, but doesn't clear out the
* original element to 0 on success, so there are two copies of the
* element. This is useful if the "element" is actually just a
* pointer to the real data, and you want to maintain a reference to
* it for use after the append is completed; but if the "element" is
* an object that points to other allocated memory, having multiple
* copies can cause problems (e.g. double free).
*
* VIR_APPEND_ELEMENT_*INPLACE are identical, but assume any
* necessary memory re-allocation has already been done.
*
* VIR_APPEND_ELEMENT_* all need to send "1" as the "add" argument to
* virInsertElementsN (which has the currently-unused capability of
* inserting multiple items at once). We use this to our advantage by
* replacing it with VIR_TYPECHECK(ptr, &newelem) so that we can be
* assured ptr and &newelem are of compatible types.
*
* These macros are safe to use on arguments with side effects.
*
* Returns -1 on failure (with OOM error reported), 0 on success
*/
#define VIR_APPEND_ELEMENT(ptr, count, newelem) \
virInsertElementsN(&(ptr), sizeof(*(ptr)), -1, &(count), \
VIR_TYPEMATCH(ptr, &(newelem)), &(newelem), true, false)
#define VIR_APPEND_ELEMENT_COPY(ptr, count, newelem) \
virInsertElementsN(&(ptr), sizeof(*(ptr)), -1, &(count), \
VIR_TYPEMATCH(ptr, &(newelem)), &(newelem), false, false)
#define VIR_APPEND_ELEMENT_INPLACE(ptr, count, newelem) \
ignore_value(virInsertElementsN(&(ptr), sizeof(*(ptr)), -1, &(count), \
VIR_TYPEMATCH(ptr, &(newelem)), \
&(newelem), true, true))
#define VIR_APPEND_ELEMENT_COPY_INPLACE(ptr, count, newelem) \
ignore_value(virInsertElementsN(&(ptr), sizeof(*(ptr)), -1, &(count), \
VIR_TYPEMATCH(ptr, &(newelem)), \
&(newelem), false, true))
/* Quiet version of macros above */
#define VIR_APPEND_ELEMENT_QUIET(ptr, count, newelem) \
VIR_APPEND_ELEMENT(ptr, count, newelem)
/**
* VIR_DELETE_ELEMENT:
* @ptr: pointer to array of objects (*not* ptr to ptr)
* @at: index within array where new elements should be deleted
* @count: variable tracking number of elements currently allocated
*
* Re-allocate an array of 'count' elements, each sizeof(*ptr)
* bytes long, to be 'count' - 1 elements long, then store the
* address of allocated memory in 'ptr' and the new size in 'count'.
* If 'count' <= 1, the entire array is freed.
*
* VIR_DELETE_ELEMENT_INPLACE is identical, but assumes any
* necessary memory re-allocation will be done later.
*
* These macros are safe to use on arguments with side effects.
*
* Returns -1 on failure, 0 on success
*/
#define VIR_DELETE_ELEMENT(ptr, at, count) \
virDeleteElementsN(&(ptr), sizeof(*(ptr)), at, &(count), 1, false)
#define VIR_DELETE_ELEMENT_INPLACE(ptr, at, count) \
virDeleteElementsN(&(ptr), sizeof(*(ptr)), at, &(count), 1, true)
/**
* VIR_ALLOC_VAR_OVERSIZED:
* @M: size of base structure
* @N: number of array elements in trailing array
* @S: size of trailing array elements
*
* Check to make sure that the requested allocation will not cause
* arithmetic overflow in the allocation size.
*/
#define VIR_ALLOC_VAR_OVERSIZED(M, N, S) ((((size_t)-1) - (M)) / (S) < (N))
/**
* VIR_ALLOC_VAR:
* @ptr: pointer to hold address of allocated memory
* @type: element type of trailing array
* @count: number of array elements to allocate
*
* Allocate sizeof(*ptr) bytes plus an array of 'count' elements, each
* sizeof('type'). This sort of allocation is useful for receiving
* the data of certain ioctls and other APIs which return a struct in
* which the last element is an array of undefined length. The caller
* of this type of API is expected to know the length of the array
* that will be returned and allocate a suitable buffer to contain the
* returned data. C99 refers to these variable length objects as
* structs containing flexible array members.
*
* This macro is safe to use on arguments with side effects.
*
* Returns 0 on success, aborts on OOM
*/
#define VIR_ALLOC_VAR(ptr, type, count) \
virAllocVar(&(ptr), sizeof(*(ptr)), sizeof(type), (count))
/**
* VIR_FREE:
* @ptr: pointer holding address to be freed
*
* Free the memory stored in 'ptr' and update to point
* to NULL.
*
* This macro is safe to use on arguments with side effects.
*/
#define VIR_FREE(ptr) g_clear_pointer(&(ptr), g_free)
/**
* VIR_DISPOSE_N:
* @ptr: pointer holding address to be cleared and freed
* @count: count of elements in @ptr
*
* Clear the memory of the array of elements pointed to by 'ptr' of 'count'
* elements and free it. Update the pointer/count to NULL/0.
*
* This macro is safe to use on arguments with side effects.
*/
#define VIR_DISPOSE_N(ptr, count) virDispose(1 ? (void *) &(ptr) : (ptr), 0, \
sizeof(*(ptr)), &(count))
/**
* VIR_DISPOSE_STRING:
* @ptr: pointer to a string to be cleared and freed
*
* Clears the string and frees the corresponding memory.
*
* This macro is not safe to be used on arguments with side effects.
*/
#define VIR_DISPOSE_STRING(ptr) virDisposeString(&(ptr))
/**
* VIR_AUTODISPOSE_STR:
*
* Macro to automatically free and clear the memory allocated to
* the string variable declared with it by calling virDisposeString
* when the variable goes out of scope.
*/
#define VIR_AUTODISPOSE_STR \
__attribute__((cleanup(virDisposeString))) char *
/**
* VIR_DISPOSE:
* @ptr: pointer to memory to be cleared and freed
*
* Clears and frees the corresponding memory.
*
* This macro is safe to be used on arguments with side effects.
*/
#define VIR_DISPOSE(ptr) virDispose(1 ? (void *) &(ptr) : (ptr), 1, \
sizeof(*(ptr)), NULL)