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tcp: Improve handling of fallback if socket pool is empty on new splice
When creating a new spliced connection, we need to get a socket in the other ns from the originating one. To avoid excessive ns switches we usually get these from a pool refilled on a timer. However, if the pool runs out we need a fallback. Currently that's done by passing -1 as the socket to tcp_splice_connnect() and running it in the target ns. This means that tcp_splice_connect() itself needs to have different cases depending on whether it's given an existing socket or not, which is a separate concern from what it's mostly doing. We change it to require a suitable open socket to be passed in, and ensuring in the caller that we have one. This requires adding the fallback paths to the caller, tcp_splice_new(). We use slightly different approaches for a socket in the init ns versus the guest ns. This also means that we no longer need to run tcp_splice_connect() itself in the guest ns, which allows us to remove a bunch of boilerplate code. Signed-off-by: David Gibson <david@gibson.dropbear.id.au> Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
This commit is contained in:
parent
dc467d526f
commit
6ccab72d9b
2
tcp.c
2
tcp.c
@ -1882,7 +1882,7 @@ int tcp_conn_pool_sock(int pool[])
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*
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* Return: socket number on success, negative code if socket creation failed
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*/
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static int tcp_conn_new_sock(const struct ctx *c, sa_family_t af)
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int tcp_conn_new_sock(const struct ctx *c, sa_family_t af)
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{
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int s;
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@ -193,6 +193,7 @@ void tcp_table_compact(struct ctx *c, union tcp_conn *hole);
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void tcp_splice_destroy(struct ctx *c, union tcp_conn *conn_union);
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void tcp_splice_timer(struct ctx *c, union tcp_conn *conn_union);
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int tcp_conn_pool_sock(int pool[]);
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int tcp_conn_new_sock(const struct ctx *c, sa_family_t af);
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void tcp_sock_refill_pool(const struct ctx *c, int pool[], int af);
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void tcp_splice_refill(const struct ctx *c);
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87
tcp_splice.c
87
tcp_splice.c
@ -87,6 +87,9 @@ static const char *tcp_splice_flag_str[] __attribute((__unused__)) = {
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"RCVLOWAT_ACT_B", "CLOSING",
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};
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/* Forward declaration */
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static int tcp_sock_refill_ns(void *arg);
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/**
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* tcp_splice_conn_epoll_events() - epoll events masks for given state
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* @events: Connection event flags
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@ -347,12 +350,8 @@ static int tcp_splice_connect_finish(const struct ctx *c,
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* Return: 0 for connect() succeeded or in progress, negative value on error
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*/
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static int tcp_splice_connect(const struct ctx *c, struct tcp_splice_conn *conn,
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int s, in_port_t port)
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int sock_conn, in_port_t port)
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{
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int sock_conn = (s >= 0) ? s : socket(CONN_V6(conn) ? AF_INET6 :
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AF_INET,
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SOCK_STREAM | SOCK_NONBLOCK,
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IPPROTO_TCP);
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struct sockaddr_in6 addr6 = {
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.sin6_family = AF_INET6,
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.sin6_port = htons(port),
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@ -366,19 +365,8 @@ static int tcp_splice_connect(const struct ctx *c, struct tcp_splice_conn *conn,
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const struct sockaddr *sa;
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socklen_t sl;
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if (sock_conn < 0)
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return -errno;
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if (sock_conn > SOCKET_MAX) {
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close(sock_conn);
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return -EIO;
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}
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conn->b = sock_conn;
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if (s < 0)
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tcp_sock_set_bufsize(c, conn->b);
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if (setsockopt(conn->b, SOL_TCP, TCP_QUICKACK,
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&((int){ 1 }), sizeof(int))) {
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trace("TCP (spliced): failed to set TCP_QUICKACK on socket %i",
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@ -409,36 +397,6 @@ static int tcp_splice_connect(const struct ctx *c, struct tcp_splice_conn *conn,
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return 0;
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}
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/**
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* struct tcp_splice_connect_ns_arg - Arguments for tcp_splice_connect_ns()
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* @c: Execution context
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* @conn: Accepted inbound connection
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* @port: Destination port, host order
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* @ret: Return value of tcp_splice_connect_ns()
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*/
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struct tcp_splice_connect_ns_arg {
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const struct ctx *c;
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struct tcp_splice_conn *conn;
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in_port_t port;
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int ret;
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};
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/**
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* tcp_splice_connect_ns() - Enter namespace and call tcp_splice_connect()
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* @arg: See struct tcp_splice_connect_ns_arg
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*
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* Return: 0
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*/
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static int tcp_splice_connect_ns(void *arg)
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{
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struct tcp_splice_connect_ns_arg *a;
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a = (struct tcp_splice_connect_ns_arg *)arg;
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ns_enter(a->c);
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a->ret = tcp_splice_connect(a->c, a->conn, -1, a->port);
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return 0;
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}
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/**
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* tcp_splice_new() - Handle new spliced connection
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* @c: Execution context
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@ -451,24 +409,37 @@ static int tcp_splice_connect_ns(void *arg)
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static int tcp_splice_new(const struct ctx *c, struct tcp_splice_conn *conn,
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in_port_t port, int outbound)
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{
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int *p, s = -1;
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int s = -1;
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if (outbound)
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p = CONN_V6(conn) ? init_sock_pool6 : init_sock_pool4;
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else
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p = CONN_V6(conn) ? ns_sock_pool6 : ns_sock_pool4;
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/* If the pool is empty we take slightly different approaches
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* for init or ns sockets. For init sockets we just open a
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* new one without refilling the pool to keep latency down.
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* For ns sockets, we're going to incur the latency of
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* entering the ns anyway, so we might as well refill the
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* pool.
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*/
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if (outbound) {
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int *p = CONN_V6(conn) ? init_sock_pool6 : init_sock_pool4;
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int af = CONN_V6(conn) ? AF_INET6 : AF_INET;
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s = tcp_conn_pool_sock(p);
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s = tcp_conn_pool_sock(p);
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if (s < 0)
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s = tcp_conn_new_sock(c, af);
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} else {
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int *p = CONN_V6(conn) ? ns_sock_pool6 : ns_sock_pool4;
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/* No socket available in namespace: create a new one for connect() */
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if (s < 0 && !outbound) {
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struct tcp_splice_connect_ns_arg ns_arg = { c, conn, port, 0 };
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/* If pool is empty, refill it first */
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if (p[TCP_SOCK_POOL_SIZE-1] < 0)
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NS_CALL(tcp_sock_refill_ns, c);
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NS_CALL(tcp_splice_connect_ns, &ns_arg);
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return ns_arg.ret;
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s = tcp_conn_pool_sock(p);
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}
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if (s < 0) {
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warn("Couldn't open connectable socket for splice (%d)", s);
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return s;
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}
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/* Otherwise, the socket will connect on the side it was created on */
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return tcp_splice_connect(c, conn, s, port);
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}
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