qemu-display/qemu-gtk4/src/texture-blit.frag

11 lines
183 B
GLSL

#version 130
uniform sampler2D tex_unit;
in mediump vec2 ex_tex_coord;
out mediump vec4 out_frag_color;
void main(void) {
out_frag_color = texture(tex_unit, ex_tex_coord);
}