Marc-André Lureau 56b38e54d7 Fix clone!() macro
2024-07-22 22:25:07 +04:00

639 lines
25 KiB
Rust

use futures_util::StreamExt;
use glib::{clone, subclass::prelude::*, MainContext};
use gtk::glib;
use once_cell::sync::OnceCell;
use qemu_display::{Console, ConsoleListenerHandler};
#[cfg(windows)]
use qemu_display::{ConsoleListenerD3d11Handler, ConsoleListenerMapHandler};
use rdw::{gtk, DisplayExt};
use std::cell::Cell;
#[cfg(unix)]
use std::os::unix::io::IntoRawFd;
mod imp {
use super::*;
use gtk::subclass::prelude::*;
#[cfg(windows)]
use std::cell::RefCell;
#[cfg(windows)]
use std::ffi::c_void;
#[cfg(windows)]
use windows::Win32::Foundation::{CloseHandle, HANDLE};
#[repr(C)]
pub struct RdwDisplayQemuClass {
pub parent_class: rdw::RdwDisplayClass,
}
unsafe impl ClassStruct for RdwDisplayQemuClass {
type Type = Display;
}
#[repr(C)]
pub struct RdwDisplayQemu {
parent: rdw::RdwDisplay,
}
impl std::fmt::Debug for RdwDisplayQemu {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
f.debug_struct("RdwDisplayQemu")
.field("parent", &self.parent)
.finish()
}
}
unsafe impl InstanceStruct for RdwDisplayQemu {
type Type = Display;
}
#[cfg(windows)]
#[derive(Debug)]
struct MemoryMap {
handle: HANDLE,
ptr: *const c_void,
offset: isize,
size: usize,
}
#[cfg(windows)]
impl Drop for MemoryMap {
fn drop(&mut self) {
unsafe {
use windows::Win32::System::Memory::UnmapViewOfFile;
UnmapViewOfFile(self.ptr);
CloseHandle(self.handle);
}
}
}
#[cfg(windows)]
impl MemoryMap {
fn as_bytes(&self) -> &[u8] {
unsafe {
std::slice::from_raw_parts(self.ptr.cast::<u8>().offset(self.offset), self.size)
}
}
}
#[derive(Debug, Default)]
pub struct Display {
pub(crate) console: OnceCell<Console>,
keymap: Cell<Option<&'static [u16]>>,
#[cfg(windows)]
scanout_map: RefCell<Option<(MemoryMap, u32)>>,
}
#[glib::object_subclass]
impl ObjectSubclass for Display {
const NAME: &'static str = "RdwDisplayQemu";
type Type = super::Display;
type ParentType = rdw::Display;
type Class = RdwDisplayQemuClass;
type Instance = RdwDisplayQemu;
}
impl ObjectImpl for Display {
fn constructed(&self) {
self.parent_constructed();
self.obj().set_mouse_absolute(false);
self.obj().connect_key_event(clone!(
#[weak(rename_to = this)]
self,
move |_, keyval, keycode, event| {
let mapped = this
.keymap
.get()
.and_then(|m| m.get(keycode as usize))
.map(|x| *x as u32);
log::debug!("key-{event:?}: {keyval} {keycode} -> {mapped:?}");
if let Some(qnum) = mapped {
MainContext::default().spawn_local(clone!(
#[weak]
this,
async move {
if event.contains(rdw::KeyEvent::PRESS) {
let _ = this.obj().console().keyboard.press(qnum).await;
}
if event.contains(rdw::KeyEvent::RELEASE) {
let _ = this.obj().console().keyboard.release(qnum).await;
}
}
));
}
}
));
self.obj().connect_motion(clone!(
#[weak(rename_to = this)]
self,
move |_, x, y| {
log::trace!("motion: {:?}", (x, y));
MainContext::default().spawn_local(clone!(
#[weak]
this,
async move {
if !this
.obj()
.console()
.mouse
.is_absolute()
.await
.unwrap_or(false)
{
return;
}
if let Err(e) = this
.obj()
.console()
.mouse
.set_abs_position(x as _, y as _)
.await
{
log::warn!("{e}");
}
}
));
}
));
self.obj().connect_motion_relative(clone!(
#[weak(rename_to = this)]
self,
move |_, dx, dy| {
log::trace!("motion-relative: {:?}", (dx, dy));
MainContext::default().spawn_local(clone!(
#[weak]
this,
async move {
let _ = this
.obj()
.console()
.mouse
.rel_motion(dx.round() as _, dy.round() as _)
.await;
}
));
}
));
self.obj().connect_mouse_press(clone!(
#[weak(rename_to = this)]
self,
move |_, button| {
log::debug!("mouse-press: {:?}", button);
MainContext::default().spawn_local(clone!(
#[weak]
this,
async move {
let button = from_gdk_button(button);
let _ = this.obj().console().mouse.press(button).await;
}
));
}
));
self.obj().connect_mouse_release(clone!(
#[weak(rename_to = this)]
self,
move |_, button| {
log::debug!("mouse-release: {:?}", button);
MainContext::default().spawn_local(clone!(
#[weak]
this,
async move {
let button = from_gdk_button(button);
let _ = this.obj().console().mouse.release(button).await;
}
));
}
));
self.obj().connect_scroll_discrete(clone!(
#[weak(rename_to = this)]
self,
move |_, scroll| {
use qemu_display::MouseButton;
log::debug!("scroll-discrete: {:?}", scroll);
let button = match scroll {
rdw::Scroll::Up => MouseButton::WheelUp,
rdw::Scroll::Down => MouseButton::WheelDown,
_ => {
log::warn!("not yet implemented");
return;
}
};
MainContext::default().spawn_local(clone!(
#[weak]
this,
async move {
let _ = this.obj().console().mouse.press(button).await;
let _ = this.obj().console().mouse.release(button).await;
}
));
}
));
self.obj().connect_resize_request(clone!(
#[weak(rename_to = this)]
self,
move |_, width, height, wmm, hmm| {
log::debug!("resize-request: {:?}", (width, height, wmm, hmm));
MainContext::default().spawn_local(clone!(
#[weak]
this,
async move {
let _ = this
.obj()
.console()
.proxy
.set_ui_info(wmm as _, hmm as _, 0, 0, width, height)
.await;
}
));
}
));
}
}
impl WidgetImpl for Display {
fn realize(&self) {
self.parent_realize();
self.keymap.set(rdw::keymap_qnum());
MainContext::default().spawn_local(clone!(
#[weak(rename_to = this)]
self,
async move {
let console = this.console.get().unwrap();
// we have to use a channel, because widget is not Send..
let (sender, mut receiver) = futures::channel::mpsc::unbounded();
let handler = ConsoleHandler { sender };
console.register_listener(handler.clone()).await.unwrap();
#[cfg(windows)]
{
console.set_map_listener(handler.clone()).await.unwrap();
console.set_d3d11_listener(handler.clone()).await.unwrap();
}
MainContext::default().spawn_local(clone!(
#[weak]
this,
async move {
while let Some(e) = receiver.next().await {
use ConsoleEvent::*;
match e {
Scanout(s) => {
if s.format != 0x20020888 {
log::warn!("Format not yet supported: {:X}", s.format);
continue;
}
this.obj()
.set_display_size(Some((s.width as _, s.height as _)));
this.obj().update_area(
0,
0,
s.width as _,
s.height as _,
s.stride as _,
Some(&s.data),
);
}
Update(u) => {
if u.format != 0x20020888 {
log::warn!("Format not yet supported: {:X}", u.format);
continue;
}
this.obj().update_area(
u.x as _,
u.y as _,
u.w as _,
u.h as _,
u.stride as _,
Some(&u.data),
);
}
#[cfg(windows)]
ScanoutMap(s) => {
use windows::Win32::System::Memory::{
MapViewOfFile, FILE_MAP_READ,
};
log::debug!("{s:?}");
if s.format != 0x20020888 {
log::warn!("Format not yet supported: {:X}", s.format);
continue;
}
let handle = HANDLE(s.handle as _);
let size = s.height as usize * s.stride as usize;
let offset = s.offset as isize;
let ptr = unsafe {
MapViewOfFile(
handle,
FILE_MAP_READ,
0,
0,
s.offset as usize + size,
)
};
if ptr.is_null() {
log::warn!("Failed to map scanout!");
continue;
}
let map = MemoryMap {
ptr,
handle,
offset,
size,
};
this.obj()
.set_display_size(Some((s.width as _, s.height as _)));
this.obj().update_area(
0,
0,
s.width as _,
s.height as _,
s.stride as _,
Some(map.as_bytes()),
);
this.scanout_map.replace(Some((map, s.stride)));
}
#[cfg(windows)]
UpdateMap(u) => {
log::debug!("{u:?}");
let scanout_map = this.scanout_map.borrow();
let Some((map, stride)) = scanout_map.as_ref() else {
log::warn!("No mapped scanout!");
continue;
};
let stride = *stride;
let bytes = map.as_bytes();
this.obj().update_area(
u.x as _,
u.y as _,
u.w as _,
u.h as _,
stride as _,
Some(
&bytes[u.y as usize * stride as usize
+ u.x as usize * 4..],
),
);
}
#[cfg(windows)]
ScanoutD3dTexture2d(s) => {
log::debug!("{s:?}");
this.obj().set_display_size(Some((s.w as _, s.h as _)));
this.obj().set_d3d11_texture2d_scanout(Some(
rdw::RdwD3d11Texture2dScanout {
handle: s.handle as _,
tex_width: s.tex_width,
tex_height: s.tex_height,
y0_top: s.y0_top,
x: s.x,
y: s.y,
w: s.w,
h: s.h,
},
));
}
#[cfg(windows)]
UpdateD3dTexture2d { wait_tx, update } => {
this.obj().set_d3d11_texture2d_can_acquire(true);
this.obj().update_area(
update.x, update.y, update.w, update.h, 0, None,
);
this.obj().set_d3d11_texture2d_can_acquire(false);
let _ = wait_tx.send(());
}
#[cfg(unix)]
ScanoutDMABUF(s) => {
log::trace!("{s:?}");
this.obj()
.set_display_size(Some((s.width as _, s.height as _)));
this.obj().set_dmabuf_scanout(rdw::RdwDmabufScanout {
width: s.width,
height: s.height,
stride: s.stride,
fourcc: s.fourcc,
y0_top: s.y0_top,
modifier: s.modifier,
fd: s.into_raw_fd(),
});
}
#[cfg(unix)]
UpdateDMABUF { wait_tx, update } => {
this.obj().update_area(
update.x, update.y, update.w, update.h, 0, None,
);
let _ = wait_tx.send(());
}
Disable => {
log::warn!("Display disabled");
}
Disconnected => {
log::warn!("Console disconnected");
}
CursorDefine(c) => {
log::debug!("{c:?}");
let cursor = rdw::Display::make_cursor(
&c.data, c.width, c.height, c.hot_x, c.hot_y, 1,
);
this.obj().define_cursor(Some(cursor));
}
MouseSet(m) => {
if m.on != 0 {
this.obj()
.set_cursor_position(Some((m.x as _, m.y as _)));
} else {
this.obj().set_cursor_position(None);
}
}
}
}
}
));
let mut abs_changed = console.mouse.receive_is_absolute_changed().await;
this.obj()
.set_mouse_absolute(console.mouse.is_absolute().await.unwrap_or(false));
MainContext::default().spawn_local(clone!(
#[weak]
this,
async move {
while let Some(abs) = abs_changed.next().await {
if let Ok(abs) = abs.get().await {
this.obj().set_mouse_absolute(abs);
}
}
}
));
}
));
}
}
impl rdw::DisplayImpl for Display {}
}
glib::wrapper! {
pub struct Display(ObjectSubclass<imp::Display>) @extends rdw::Display, gtk::Widget, @implements gtk::Accessible, gtk::Buildable, gtk::ConstraintTarget;
}
impl Display {
pub fn new(console: Console) -> Self {
let obj = glib::Object::builder().build();
let self_ = imp::Display::from_obj(&obj);
self_.console.set(console).unwrap();
obj
}
pub(crate) fn console(&self) -> &Console {
let self_ = imp::Display::from_obj(self);
self_.console.get().unwrap()
}
}
#[derive(Debug)]
enum ConsoleEvent {
Scanout(qemu_display::Scanout),
Update(qemu_display::Update),
#[cfg(windows)]
ScanoutMap(qemu_display::ScanoutMap),
#[cfg(windows)]
UpdateMap(qemu_display::UpdateMap),
#[cfg(windows)]
ScanoutD3dTexture2d(qemu_display::ScanoutD3dTexture2d),
#[cfg(windows)]
UpdateD3dTexture2d {
update: qemu_display::UpdateD3dTexture2d,
wait_tx: futures::channel::oneshot::Sender<()>,
},
#[cfg(unix)]
ScanoutDMABUF(qemu_display::ScanoutDMABUF),
#[cfg(unix)]
UpdateDMABUF {
update: qemu_display::UpdateDMABUF,
wait_tx: futures::channel::oneshot::Sender<()>,
},
Disable,
MouseSet(qemu_display::MouseSet),
CursorDefine(qemu_display::Cursor),
Disconnected,
}
#[derive(Clone)]
struct ConsoleHandler {
sender: futures::channel::mpsc::UnboundedSender<ConsoleEvent>,
}
impl ConsoleHandler {
fn send(&self, event: ConsoleEvent) {
if let Err(e) = self.sender.unbounded_send(event) {
log::warn!("failed to send console event: {}", e);
}
}
}
#[cfg(windows)]
#[async_trait::async_trait]
impl ConsoleListenerMapHandler for ConsoleHandler {
#[cfg(windows)]
async fn scanout_map(&mut self, scanout: qemu_display::ScanoutMap) {
self.send(ConsoleEvent::ScanoutMap(scanout));
}
#[cfg(windows)]
async fn update_map(&mut self, update: qemu_display::UpdateMap) {
self.send(ConsoleEvent::UpdateMap(update));
}
}
#[cfg(windows)]
#[async_trait::async_trait]
impl ConsoleListenerD3d11Handler for ConsoleHandler {
#[cfg(windows)]
async fn scanout_texture2d(&mut self, scanout: qemu_display::ScanoutD3dTexture2d) {
self.send(ConsoleEvent::ScanoutD3dTexture2d(scanout));
}
#[cfg(windows)]
async fn update_texture2d(&mut self, update: qemu_display::UpdateD3dTexture2d) {
let (wait_tx, wait_rx) = futures::channel::oneshot::channel();
self.send(ConsoleEvent::UpdateD3dTexture2d { update, wait_tx });
if let Err(e) = wait_rx.await {
log::warn!("wait update d3d texture2d failed: {}", e);
}
}
}
#[async_trait::async_trait]
impl ConsoleListenerHandler for ConsoleHandler {
async fn scanout(&mut self, scanout: qemu_display::Scanout) {
self.send(ConsoleEvent::Scanout(scanout));
}
async fn update(&mut self, update: qemu_display::Update) {
self.send(ConsoleEvent::Update(update));
}
#[cfg(unix)]
async fn scanout_dmabuf(&mut self, scanout: qemu_display::ScanoutDMABUF) {
self.send(ConsoleEvent::ScanoutDMABUF(scanout));
}
#[cfg(unix)]
async fn update_dmabuf(&mut self, update: qemu_display::UpdateDMABUF) {
let (wait_tx, wait_rx) = futures::channel::oneshot::channel();
self.send(ConsoleEvent::UpdateDMABUF { update, wait_tx });
if let Err(e) = wait_rx.await {
log::warn!("wait update dmabuf failed: {}", e);
}
}
async fn disable(&mut self) {
self.send(ConsoleEvent::Disable);
}
async fn mouse_set(&mut self, set: qemu_display::MouseSet) {
self.send(ConsoleEvent::MouseSet(set));
}
async fn cursor_define(&mut self, cursor: qemu_display::Cursor) {
self.send(ConsoleEvent::CursorDefine(cursor));
}
fn disconnected(&mut self) {
self.send(ConsoleEvent::Disconnected);
}
fn interfaces(&self) -> Vec<String> {
// todo: find a clever way to query the object server for this?
if cfg!(windows) {
vec![
"org.qemu.Display1.Listener.Win32.Map".to_string(),
"org.qemu.Display1.Listener.Win32.D3d11".to_string(),
]
} else {
vec![]
}
}
}
fn from_gdk_button(button: u32) -> qemu_display::MouseButton {
use qemu_display::MouseButton::*;
match button {
1 => Left,
2 => Middle,
3 => Right,
_ => Extra,
}
}