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dmabuf-paintable: Build the texture when snapshot is called
Always creating the texture even if the app is not being displayed (minimized / different virtual monitor) or if the GdkFrameClock drops a frame we end up doing a comparison with a very old frame causing full redraws in certain cases or even artifacts in others. Instead, we only build the texture once snapshot is called and accumulate the damage area until that happens to avoid updating the wrong area
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@ -35,67 +35,20 @@
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* so we can pass the damage region to `GdkGLTextureBuilder`.
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*/
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struct _MksDmabufPaintable
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{
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GObject parent_instance;
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GdkTexture *texture;
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guint width;
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guint height;
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};
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typedef struct _MksDmabufTextureData
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{
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GdkGLContext *gl_context;
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GLuint texture_id;
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} MksDmabufTextureData;
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static int
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mks_dmabuf_paintable_get_intrinsic_width (GdkPaintable *paintable)
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struct _MksDmabufPaintable
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{
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return MKS_DMABUF_PAINTABLE (paintable)->width;
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}
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static int
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mks_dmabuf_paintable_get_intrinsic_height (GdkPaintable *paintable)
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{
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return MKS_DMABUF_PAINTABLE (paintable)->height;
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}
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static double
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mks_dmabuf_paintable_get_intrinsic_aspect_ratio (GdkPaintable *paintable)
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{
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MksDmabufPaintable *self = MKS_DMABUF_PAINTABLE (paintable);
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return (double)self->width / (double)self->height;
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}
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static void
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mks_dmabuf_paintable_snapshot (GdkPaintable *paintable,
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GdkSnapshot *snapshot,
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double width,
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double height)
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{
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MksDmabufPaintable *self = (MksDmabufPaintable *)paintable;
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graphene_rect_t area;
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g_assert (MKS_IS_DMABUF_PAINTABLE (self));
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g_assert (GDK_IS_SNAPSHOT (snapshot));
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area = GRAPHENE_RECT_INIT (0, 0, width, height);
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gtk_snapshot_append_texture (snapshot, self->texture, &area);
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}
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static void
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paintable_iface_init (GdkPaintableInterface *iface)
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{
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iface->get_intrinsic_width = mks_dmabuf_paintable_get_intrinsic_width;
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iface->get_intrinsic_height = mks_dmabuf_paintable_get_intrinsic_height;
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iface->get_intrinsic_aspect_ratio = mks_dmabuf_paintable_get_intrinsic_aspect_ratio;
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iface->snapshot = mks_dmabuf_paintable_snapshot;
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}
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G_DEFINE_FINAL_TYPE_WITH_CODE (MksDmabufPaintable, mks_dmabuf_paintable, G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (GDK_TYPE_PAINTABLE, paintable_iface_init))
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GObject parent_instance;
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GdkTexture *texture;
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GdkGLTextureBuilder *builder;
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guint width;
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guint height;
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};
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static MksDmabufTextureData *
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mks_dmabuf_texture_data_new (GdkGLContext *gl_context,
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@ -127,12 +80,76 @@ mks_dmabuf_texture_data_free (gpointer data)
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g_free (texture_data);
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}
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static int
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mks_dmabuf_paintable_get_intrinsic_width (GdkPaintable *paintable)
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{
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return MKS_DMABUF_PAINTABLE (paintable)->width;
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}
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static int
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mks_dmabuf_paintable_get_intrinsic_height (GdkPaintable *paintable)
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{
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return MKS_DMABUF_PAINTABLE (paintable)->height;
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}
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static double
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mks_dmabuf_paintable_get_intrinsic_aspect_ratio (GdkPaintable *paintable)
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{
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MksDmabufPaintable *self = MKS_DMABUF_PAINTABLE (paintable);
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return (double)self->width / (double)self->height;
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}
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static void
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mks_dmabuf_paintable_snapshot (GdkPaintable *paintable,
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GdkSnapshot *snapshot,
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double width,
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double height)
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{
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MksDmabufPaintable *self = (MksDmabufPaintable *)paintable;
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g_autoptr(GdkTexture) texture = NULL;
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GdkGLContext *gl_context;
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GLuint texture_id;
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graphene_rect_t area;
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g_assert (MKS_IS_DMABUF_PAINTABLE (self));
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g_assert (GDK_IS_SNAPSHOT (snapshot));
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texture_id = gdk_gl_texture_builder_get_id (self->builder);
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gl_context = gdk_gl_texture_builder_get_context (self->builder);
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gdk_gl_texture_builder_set_update_texture (self->builder, self->texture);
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texture = gdk_gl_texture_builder_build (self->builder,
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mks_dmabuf_texture_data_free,
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mks_dmabuf_texture_data_new (gl_context,
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texture_id));
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// Clear up the update region to not union it with the next UpdateDMABuf call
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gdk_gl_texture_builder_set_update_region (self->builder, NULL);
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g_set_object (&self->texture, texture);
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area = GRAPHENE_RECT_INIT (0, 0, width, height);
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gtk_snapshot_append_texture (snapshot, self->texture, &area);
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}
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static void
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paintable_iface_init (GdkPaintableInterface *iface)
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{
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iface->get_intrinsic_width = mks_dmabuf_paintable_get_intrinsic_width;
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iface->get_intrinsic_height = mks_dmabuf_paintable_get_intrinsic_height;
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iface->get_intrinsic_aspect_ratio = mks_dmabuf_paintable_get_intrinsic_aspect_ratio;
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iface->snapshot = mks_dmabuf_paintable_snapshot;
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}
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G_DEFINE_FINAL_TYPE_WITH_CODE (MksDmabufPaintable, mks_dmabuf_paintable, G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (GDK_TYPE_PAINTABLE, paintable_iface_init))
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static void
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mks_dmabuf_paintable_dispose (GObject *object)
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{
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MksDmabufPaintable *self = (MksDmabufPaintable *)object;
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g_clear_object (&self->texture);
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g_clear_object (&self->builder);
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G_OBJECT_CLASS (mks_dmabuf_paintable_parent_class)->dispose (object);
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}
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@ -157,8 +174,8 @@ mks_dmabuf_paintable_import (MksDmabufPaintable *self,
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cairo_region_t *region,
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GError **error)
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{
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g_autoptr(GdkGLTextureBuilder) builder = NULL;
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g_autoptr(GdkTexture) texture = NULL;
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cairo_region_t *accumulated_damages;
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cairo_region_t *previous_region;
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GLuint texture_id;
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guint zero = 0;
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@ -204,25 +221,32 @@ mks_dmabuf_paintable_import (MksDmabufPaintable *self,
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return FALSE;
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}
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builder = gdk_gl_texture_builder_new ();
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gdk_gl_texture_builder_set_id (builder, texture_id);
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gdk_gl_texture_builder_set_width (builder, self->width);
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gdk_gl_texture_builder_set_height (builder, self->height);
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gdk_gl_texture_builder_set_context (builder, gl_context);
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accumulated_damages = cairo_region_create ();
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if (region != NULL)
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cairo_region_union (accumulated_damages, region);
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if (self->builder != NULL)
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{
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gdk_gl_texture_builder_set_update_region (builder, region);
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gdk_gl_texture_builder_set_update_texture (builder, self->texture);
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previous_region = gdk_gl_texture_builder_get_update_region (self->builder);
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if (previous_region != NULL)
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cairo_region_union (accumulated_damages, previous_region);
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}
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texture = gdk_gl_texture_builder_build (builder,
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mks_dmabuf_texture_data_free,
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mks_dmabuf_texture_data_new (gl_context, texture_id));
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g_clear_object (&self->builder);
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g_set_object (&self->texture, texture);
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self->builder = gdk_gl_texture_builder_new ();
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gdk_gl_texture_builder_set_width (self->builder, self->width);
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gdk_gl_texture_builder_set_height (self->builder, self->height);
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gdk_gl_texture_builder_set_context (self->builder, gl_context);
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gdk_gl_texture_builder_set_id (self->builder, texture_id);
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if (cairo_region_num_rectangles (accumulated_damages) > 0)
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gdk_gl_texture_builder_set_update_region (self->builder,
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accumulated_damages);
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g_clear_pointer (&accumulated_damages, cairo_region_destroy);
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gdk_paintable_invalidate_contents (GDK_PAINTABLE (self));
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return TRUE;
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}
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