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lib: use GLib numeric types
I'm trying to be consistent and keep with GLib type definitions except for char/int/double/float.
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@ -271,7 +271,7 @@ mks_display_picture_legacy_event_cb (MksDisplayPicture *self,
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case GDK_TOUCH_END:
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{
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double guest_x, guest_y;
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uint64_t num_slot = GPOINTER_TO_UINT (sequence);
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guint64 num_slot = GPOINTER_TO_UINT (sequence);
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MksTouchEventKind kind;
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if (event_type == GDK_TOUCH_BEGIN)
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@ -26,14 +26,14 @@
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G_BEGIN_DECLS
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GLuint mks_gl_context_import_dmabuf (GdkGLContext *context,
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uint32_t format,
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unsigned int width,
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unsigned int height,
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uint32_t n_planes,
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const int *fds,
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const uint32_t *strides,
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const uint32_t *offsets,
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const uint64_t *modifiers);
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GLuint mks_gl_context_import_dmabuf (GdkGLContext *context,
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guint32 format,
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guint width,
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guint height,
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guint32 n_planes,
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const int *fds,
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const guint32 *strides,
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const guint32 *offsets,
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const guint64 *modifiers);
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G_END_DECLS
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@ -34,15 +34,15 @@
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#include "mks-gl-context-private.h"
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GLuint
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mks_gl_context_import_dmabuf (GdkGLContext *context,
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uint32_t format,
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unsigned int width,
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unsigned int height,
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uint32_t n_planes,
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const int *fds,
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const uint32_t *strides,
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const uint32_t *offsets,
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const uint64_t *modifiers)
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mks_gl_context_import_dmabuf (GdkGLContext *context,
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guint32 format,
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guint width,
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guint height,
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guint32 n_planes,
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const int *fds,
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const guint32 *strides,
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const guint32 *offsets,
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const guint64 *modifiers)
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{
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GdkDisplay *display;
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EGLDisplay egl_display;
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