libmks/lib/mks-keyboard.c
Christian Hergert 4d110d5791 lib: make MksDevice classes internal
We want to use the vfunc of the class to implement devices coming from a
Qemu object on D-Bus, but we don't want to expose that in public API.

Instead, we can keep the object instance and class internal but still
expose the subclasses as public API. We have to do old-style class
definitions to do that, but worth the ability to keep public API limited
so that we can make changes later.
2023-02-09 02:23:18 -08:00

98 lines
2.3 KiB
C

/*
* mks-keyboard.c
*
* Copyright 2023 Christian Hergert <chergert@redhat.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
#include "config.h"
#include "mks-device-private.h"
#include "mks-keyboard.h"
struct _MksKeyboard
{
MksDevice parent_instance;
};
struct _MksKeyboardClass
{
MksDeviceClass parent_instance;
};
G_DEFINE_FINAL_TYPE (MksKeyboard, mks_keyboard, MKS_TYPE_DEVICE)
enum {
PROP_0,
N_PROPS
};
static GParamSpec *properties [N_PROPS];
static void
mks_keyboard_dispose (GObject *object)
{
MksKeyboard *self = (MksKeyboard *)object;
G_OBJECT_CLASS (mks_keyboard_parent_class)->dispose (object);
}
static void
mks_keyboard_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
MksKeyboard *self = MKS_KEYBOARD (object);
switch (prop_id)
{
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
mks_keyboard_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
MksKeyboard *self = MKS_KEYBOARD (object);
switch (prop_id)
{
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
mks_keyboard_class_init (MksKeyboardClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->dispose = mks_keyboard_dispose;
object_class->get_property = mks_keyboard_get_property;
object_class->set_property = mks_keyboard_set_property;
}
static void
mks_keyboard_init (MksKeyboard *self)
{
}