libvirt/src/util/virobject.c

660 lines
14 KiB
C
Raw Normal View History

Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
/*
* virobject.c: libvirt reference counted object
*
* Copyright (C) 2012-2014 Red Hat, Inc.
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
* <http://www.gnu.org/licenses/>.
*
*/
#include <config.h>
#define VIR_PARENT_REQUIRED /* empty, to allow virObject to have no parent */
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
#include "virobject.h"
#include "virthread.h"
2012-12-12 18:06:53 +00:00
#include "viralloc.h"
#include "virerror.h"
2012-12-12 17:59:27 +00:00
#include "virlog.h"
#include "virprobe.h"
#include "virstring.h"
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
#define VIR_FROM_THIS VIR_FROM_NONE
VIR_LOG_INIT("util.object");
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
static unsigned int magicCounter = 0xCAFE0000;
struct _virClass {
virClassPtr parent;
GType type;
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
unsigned int magic;
char *name;
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
size_t objectSize;
virObjectDisposeCallback dispose;
};
typedef struct _virObjectPrivate virObjectPrivate;
struct _virObjectPrivate {
virClassPtr klass;
};
G_DEFINE_TYPE_WITH_PRIVATE(virObject, vir_object, G_TYPE_OBJECT)
#define VIR_OBJECT_NOTVALID(obj) (!obj || !VIR_IS_OBJECT(obj))
#define VIR_OBJECT_USAGE_PRINT_WARNING(anyobj, objclass) \
do { \
virObjectPtr obj = anyobj; \
if (!obj) \
VIR_WARN("Object cannot be NULL"); \
if (VIR_OBJECT_NOTVALID(obj)) \
VIR_WARN("Object %p (%s) is not a %s instance", \
anyobj, g_type_name_from_instance((void*)anyobj), #objclass); \
} while (0)
static virClassPtr virObjectClassImpl;
static virClassPtr virObjectLockableClass;
static virClassPtr virObjectRWLockableClass;
static void virObjectLockableDispose(void *anyobj);
static void virObjectRWLockableDispose(void *anyobj);
static int
virObjectOnceInit(void)
{
if (!(virObjectClassImpl = virClassNew(NULL,
"virObject",
sizeof(virObject),
0,
NULL)))
return -1;
if (!VIR_CLASS_NEW(virObjectLockable, virObjectClassImpl))
return -1;
if (!VIR_CLASS_NEW(virObjectRWLockable, virObjectClassImpl))
return -1;
return 0;
}
VIR_ONCE_GLOBAL_INIT(virObject);
/**
* virClassForObject:
*
* Returns the class instance for the base virObject type
*/
virClassPtr
virClassForObject(void)
{
if (virObjectInitialize() < 0)
return NULL;
return virObjectClassImpl;
}
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
/**
* virClassForObjectLockable:
*
* Returns the class instance for the virObjectLockable type
*/
virClassPtr
virClassForObjectLockable(void)
{
if (virObjectInitialize() < 0)
return NULL;
return virObjectLockableClass;
}
/**
* virClassForObjectRWLockable:
*
* Returns the class instance for the virObjectRWLockable type
*/
virClassPtr
virClassForObjectRWLockable(void)
{
if (virObjectInitialize() < 0)
return NULL;
return virObjectRWLockableClass;
}
static void virClassDummyInit(void *klass G_GNUC_UNUSED)
{
}
static void virObjectDummyInit(void *obj G_GNUC_UNUSED)
{
}
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
/**
* virClassNew:
* @parent: the parent class
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
* @name: the class name
* @objectSize: total size of the object struct
* @dispose: callback to run to free object fields
*
* Register a new object class with @name. The @objectSize
* should give the total size of the object struct, which
* is expected to have a 'virObject parent;' field as (or
* contained in) its first member. When the last reference
* on the object is released, the @dispose callback will be
* invoked to free memory of the local object fields, as
* well as the dispose callbacks of the parent classes.
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
*
* Returns a new class instance
*/
virClassPtr
virClassNew(virClassPtr parent,
const char *name,
size_t objectSize,
size_t parentSize,
virObjectDisposeCallback dispose)
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
{
virClassPtr klass;
if (parent == NULL &&
STRNEQ(name, "virObject")) {
virReportInvalidNonNullArg(parent);
return NULL;
} else if (objectSize <= parentSize ||
parentSize != (parent ? parent->objectSize : 0)) {
sa_assert(parent);
virReportInvalidArg(objectSize,
_("object size %zu of %s is not larger than parent class %zu"),
objectSize, name, parent->objectSize);
return NULL;
}
klass = g_new0(virClass, 1);
klass->parent = parent;
klass->magic = g_atomic_int_add(&magicCounter, 1);
klass->name = g_strdup(name);
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
klass->objectSize = objectSize;
if (parent == NULL) {
klass->type = vir_object_get_type();
} else {
klass->type =
g_type_register_static_simple(parent->type,
name,
sizeof(virObjectClass),
(GClassInitFunc)virClassDummyInit,
objectSize,
(GInstanceInitFunc)virObjectDummyInit,
0);
}
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
klass->dispose = dispose;
return klass;
}
/**
* virClassIsDerivedFrom:
* @klass: the klass to check
* @parent: the possible parent class
*
* Determine if @klass is derived from @parent
*
* Return true if @klass is derived from @parent, false otherwise
*/
bool
virClassIsDerivedFrom(virClassPtr klass,
virClassPtr parent)
{
while (klass) {
if (klass->magic == parent->magic)
return true;
klass = klass->parent;
}
return false;
}
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
/**
* virObjectNew:
* @klass: the klass of object to create
*
* Allocates a new object of type @klass. The returned
* object will be an instance of "virObjectPtr", which
* can be cast to the struct associated with @klass.
*
* The initial reference count of the object will be 1.
*
* Returns the new object
*/
void *
virObjectNew(virClassPtr klass)
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
{
virObjectPtr obj = NULL;
virObjectPrivate *priv;
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
obj = g_object_new(klass->type, NULL);
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
priv = vir_object_get_instance_private(obj);
priv->klass = klass;
PROBE(OBJECT_NEW, "obj=%p classname=%s", obj, priv->klass->name);
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
return obj;
}
void *
virObjectLockableNew(virClassPtr klass)
{
virObjectLockablePtr obj;
if (!virClassIsDerivedFrom(klass, virClassForObjectLockable())) {
virReportInvalidArg(klass,
_("Class %s must derive from virObjectLockable"),
virClassName(klass));
return NULL;
}
if (!(obj = virObjectNew(klass)))
return NULL;
if (virMutexInit(&obj->lock) < 0) {
virReportError(VIR_ERR_INTERNAL_ERROR, "%s",
_("Unable to initialize mutex"));
virObjectUnref(obj);
return NULL;
}
return obj;
}
void *
virObjectRWLockableNew(virClassPtr klass)
{
virObjectRWLockablePtr obj;
if (!virClassIsDerivedFrom(klass, virClassForObjectRWLockable())) {
virReportInvalidArg(klass,
_("Class %s must derive from virObjectRWLockable"),
virClassName(klass));
return NULL;
}
if (!(obj = virObjectNew(klass)))
return NULL;
if (virRWLockInit(&obj->lock) < 0) {
virReportError(VIR_ERR_INTERNAL_ERROR, "%s",
_("Unable to initialize RW lock"));
virObjectUnref(obj);
return NULL;
}
return obj;
}
static void vir_object_finalize(GObject *gobj)
{
virObjectPtr obj = VIR_OBJECT(gobj);
virObjectPrivate *priv = vir_object_get_instance_private(obj);
virClassPtr klass = priv->klass;
PROBE(OBJECT_DISPOSE, "obj=%p", gobj);
while (klass) {
if (klass->dispose)
klass->dispose(obj);
klass = klass->parent;
}
G_OBJECT_CLASS(vir_object_parent_class)->finalize(gobj);
}
static void vir_object_init(virObject *obj G_GNUC_UNUSED)
{
}
static void vir_object_class_init(virObjectClass *klass)
{
GObjectClass *obj = G_OBJECT_CLASS(klass);
obj->finalize = vir_object_finalize;
}
static void
virObjectLockableDispose(void *anyobj)
{
virObjectLockablePtr obj = anyobj;
virMutexDestroy(&obj->lock);
}
static void
virObjectRWLockableDispose(void *anyobj)
{
virObjectRWLockablePtr obj = anyobj;
virRWLockDestroy(&obj->lock);
}
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
/**
* virObjectUnref:
* @anyobj: any instance of virObjectPtr
*
* Decrement the reference count on @anyobj and if
* it hits zero, runs the "dispose" callbacks associated
* with the object class and its parents before freeing
* @anyobj.
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
*/
void
virObjectUnref(void *anyobj)
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
{
virObjectPtr obj = anyobj;
if (VIR_OBJECT_NOTVALID(obj))
return;
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
g_object_unref(anyobj);
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
PROBE(OBJECT_UNREF, "obj=%p", obj);
}
/**
* virObjectRef:
* @anyobj: any instance of virObjectPtr
*
* Increment the reference count on @anyobj and return
* the same pointer
*
* Returns @anyobj
*/
void *
virObjectRef(void *anyobj)
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
{
virObjectPtr obj = anyobj;
if (VIR_OBJECT_NOTVALID(obj))
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
return NULL;
g_object_ref(obj);
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
PROBE(OBJECT_REF, "obj=%p", obj);
return anyobj;
}
static virObjectLockablePtr
virObjectGetLockableObj(void *anyobj)
{
if (virObjectIsClass(anyobj, virObjectLockableClass))
return anyobj;
VIR_OBJECT_USAGE_PRINT_WARNING(anyobj, virObjectLockable);
return NULL;
}
static virObjectRWLockablePtr
virObjectGetRWLockableObj(void *anyobj)
{
if (virObjectIsClass(anyobj, virObjectRWLockableClass))
return anyobj;
VIR_OBJECT_USAGE_PRINT_WARNING(anyobj, virObjectRWLockable);
return NULL;
}
/**
* virObjectLock:
* @anyobj: any instance of virObjectLockable
*
* Acquire a lock on @anyobj. The lock must be released by
* virObjectUnlock.
*
* The caller is expected to have acquired a reference
* on the object before locking it (eg virObjectRef).
* The object must be unlocked before releasing this
* reference.
*/
void
virObjectLock(void *anyobj)
{
virObjectLockablePtr obj = virObjectGetLockableObj(anyobj);
if (!obj)
return;
virMutexLock(&obj->lock);
}
/**
* virObjectRWLockRead:
* @anyobj: any instance of virObjectRWLockable
*
* Acquire a read lock on @anyobj. The lock must be
* released by virObjectRWUnlock.
*
* The caller is expected to have acquired a reference
* on the object before locking it (eg virObjectRef).
* The object must be unlocked before releasing this
* reference.
*
* NB: It's possible to return without the lock if
* @anyobj was invalid - this has been considered
* a programming error rather than something that
* should be checked.
*/
void
virObjectRWLockRead(void *anyobj)
{
virObjectRWLockablePtr obj = virObjectGetRWLockableObj(anyobj);
if (!obj)
return;
virRWLockRead(&obj->lock);
}
/**
* virObjectRWLockWrite:
* @anyobj: any instance of virObjectRWLockable
*
* Acquire a write lock on @anyobj. The lock must be
* released by virObjectRWUnlock.
*
* The caller is expected to have acquired a reference
* on the object before locking it (eg virObjectRef).
* The object must be unlocked before releasing this
* reference.
*
* NB: It's possible to return without the lock if
* @anyobj was invalid - this has been considered
* a programming error rather than something that
* should be checked.
*/
void
virObjectRWLockWrite(void *anyobj)
{
virObjectRWLockablePtr obj = virObjectGetRWLockableObj(anyobj);
if (!obj)
return;
virRWLockWrite(&obj->lock);
}
/**
* virObjectUnlock:
* @anyobj: any instance of virObjectLockable
*
* Release a lock on @anyobj. The lock must have been acquired by
* virObjectLock.
*/
void
virObjectUnlock(void *anyobj)
{
virObjectLockablePtr obj = virObjectGetLockableObj(anyobj);
if (!obj)
return;
virMutexUnlock(&obj->lock);
}
/**
* virObjectRWUnlock:
* @anyobj: any instance of virObjectRWLockable
*
* Release a lock on @anyobj. The lock must have been acquired by
* virObjectRWLockRead or virObjectRWLockWrite.
*/
void
virObjectRWUnlock(void *anyobj)
{
virObjectRWLockablePtr obj = virObjectGetRWLockableObj(anyobj);
if (!obj)
return;
virRWLockUnlock(&obj->lock);
}
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
/**
* virObjectIsClass:
* @anyobj: any instance of virObjectPtr
* @klass: the class to check
*
* Checks whether @anyobj is an instance of
* @klass
*
* Returns true if @anyobj is an instance of @klass
*/
bool
virObjectIsClass(void *anyobj,
virClassPtr klass)
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
{
virObjectPtr obj = anyobj;
virObjectPrivate *priv;
if (VIR_OBJECT_NOTVALID(obj))
return false;
priv = vir_object_get_instance_private(obj);
return virClassIsDerivedFrom(priv->klass, klass);
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
}
/**
* virClassName:
* @klass: the object class
*
* Returns the name of @klass
*/
const char *
virClassName(virClassPtr klass)
Add a generic reference counted virObject type This introduces a fairly basic reference counted virObject type and an associated virClass type, that use atomic operations for ref counting. In a global initializer (recommended to be invoked using the virOnceInit API), a virClass type must be allocated for each object type. This requires a class name, a "dispose" callback which will be invoked to free memory associated with the object's fields, and the size in bytes of the object struct. eg, virClassPtr connclass = virClassNew("virConnect", sizeof(virConnect), virConnectDispose); The struct for the object, must include 'virObject' as its first member eg struct _virConnect { virObject object; virURIPtr uri; }; The 'dispose' callback is only responsible for freeing fields in the object, not the object itself. eg a suitable impl for the above struct would be void virConnectDispose(void *obj) { virConnectPtr conn = obj; virURIFree(conn->uri); } There is no need to reset fields to 'NULL' or '0' in the dispose callback, since the entire object will be memset to 0, and the klass pointer & magic integer fields will be poisoned with 0xDEADBEEF before being free()d When creating an instance of an object, one needs simply pass the virClassPtr eg virConnectPtr conn = virObjectNew(connclass); if (!conn) return NULL; conn->uri = virURIParse("foo:///bar") Object references can be manipulated with virObjectRef(conn) virObjectUnref(conn) The latter returns a true value, if the object has been freed (ie its ref count hit zero) Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
2012-07-11 13:35:44 +00:00
{
return klass->name;
}
/**
* virObjectFreeCallback:
* @opaque: a pointer to a virObject instance
*
* Provides identical functionality to virObjectUnref,
* but with the signature matching the virFreeCallback
* typedef.
*/
void virObjectFreeCallback(void *opaque)
{
virObjectUnref(opaque);
}
/**
* virObjectFreeHashData:
* @opaque: a pointer to a virObject instance
* @name: ignored, name of the hash key being deleted
*
* Provides identical functionality to virObjectUnref,
* but with the signature matching the virHashDataFree
* typedef.
*/
void
virObjectFreeHashData(void *opaque)
{
virObjectUnref(opaque);
}
/**
* virObjectListFree:
* @list: A pointer to a NULL-terminated list of object pointers to free
*
* Unrefs all members of @list and frees the list itself.
*/
void
virObjectListFree(void *list)
{
void **next;
if (!list)
return;
for (next = (void **) list; *next; next++)
virObjectUnref(*next);
VIR_FREE(list);
}
/**
* virObjectListFreeCount:
* @list: A pointer to a list of object pointers to freea
* @count: Number of elements in the list.
*
* Unrefs all members of @list and frees the list itself.
*/
void
virObjectListFreeCount(void *list,
size_t count)
{
size_t i;
if (!list)
return;
for (i = 0; i < count; i++)
virObjectUnref(((void **)list)[i]);
VIR_FREE(list);
}